To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
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To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
I don't mind strengthening monsters and requiring more complicated strategies or any other form of directly making Dynamis more difficult, but making things more time-consuming doesn't necessarily mean more challenging... :(
I'm hearing something about staggering monsters in Dynamis for currency drops, though? If so, will have to see how much that helps.
For me it's not so much difficult as what we currently know of the dynamis changes, the effort far outweighs the rewards gained from an hour or 2. I'm hoping there is a trick or something that you have to kill some of these mobs, these nms and such and drop rates improve but as it stands 1 currency / hr is not worth the time for 6+ or more people.
Killing 50+ mobs with 9 people in bastok we got 4 byne bills... We popped the mega boss, it dropped page 7 of a demon manual... popped another nm and got proptly killed when it was a bard that did hoard lulliby and then 100 fists..
UP THE CURRENCY DROP RATES SE!!!!
I agree with the previous poster. For some time now, currency prices will EXPLODE.
It might actually make me reconsider my efforts to get a relic and just pocket the gil.
People have reported blue and yellow !! stagger procs so far (different triggers from Abyssea). D: Suppose this has any relation to drop rate?
Oh bleep...
Staggers in Dynamis???
Please tell me this is false!
Mixed feelings... if it's false, then the current currency drop rate is abysmal. If it's true... depends on what happens with what color !! and what's required to stagger. :(
The spawn rates on mobs (in Dyn-Jeuno at least) are ridiculous. If there's not another group there clearing also, you can easily get over run very very quickly.
I know you can sneak/invis through, but you kill a mob and about 30 seconds later you can expect him to be back. Jeez, tone it down, it's not like billions of people were still doing Dynamis in the first place...we don't need the spawn rate of release day World of Warcraft expansions.
If it does have a stagger system then drop rate complaints need to be held off till people play with it some more.Quote:
People have reported blue and yellow !! stagger procs so far (different triggers from Abyssea). D: Suppose this has any relation to drop rate?
People have gotten a Red stagger in Beaucedine with both Tachi: Fudo and Provoke. Doesn't seem to be any real pattern emerging yet...
I do not like this neo-dynamis. Not because it's new, but because it's terribad. But can't really make a sound judgement until all that stagger and nm stuff are figured out.
Most of us never did it anymore anyway, if they ruined it...well who cares. At least you can go get some af2 for new jobs a little easier.
After trying out Dynamis Jueno for the lulz, I have to admit I am incredibly disappointed. #1) Why is the drop rate on currency so abysmal, seriously 3 currency out of 50+ mobs? #2) Why is this stuff harder when the drops are terrible when the armor isn't relevant? #3) Jez SE are you trying to kill us? The repop rate is wayyyy too high. #4) The content is too difficult and does not drop enough currency. After experiencing and reading everyone's haul you have severely lowered the currency available thus making relic exponentially harder to obtain. #5) People barely wanted to dynamis before when it was easy why the hell are they gonna do it now sure its more accessible but at the cost of virtually everything else... if you wanna go this route make something relevent for people to want...
I like that it's hard as hell. I like that it's a new challenge. I do not like that there are no longer any tactics involved (it's just a never-ending brawl). I do not like that I find more relic swords than whiteshells. I do not like the idea of a weakness system in Dynamis. Abyssea is fun for what it is, but it doesn't need to leak all over everything else we do.
If they let you do something 7 times a week instead of twice you think they wouldn't nerf the drop rates?Quote:
Why is the drop rate on currency so abysmal, seriously 3 currency out of 50+ mobs?
Ok, so I'm seeing EMs and such in here. Can somebody tell me why we have to rebalance mobs now that drop gear from 7 years ago?
Something I just considered: my LS members go afk frequently during Dynamis runs. They ask me where the nearest safe place to afk is and let me know how long they'll be gone. After going through Windy, there are only 2 safe places I've seen: the door to Heaven's Tower, and the entrance to Dynamis. afk is no longer an option in Dynamis.
Part of me loves how hardcore these changes are, I've got to be honest about that. If relics got beefed up to be twice as strong as empyreans, I'd even say the changes are very justified... but I've got a linkshell to keep alive here.
Mr GM moogle person. please tell me if the current currency drop rate is on purpose or not because if it is I have some currency to snatch up cheaply and price gouge.
Before this you would have a group of 8-10 people farming twice a week, getting maybe 200 per run.
After this update the same small group is going to be getting 5-10 a day.
Before you'd get 400 coins a week, Now you're looking at 35-70 coins a week.
uh wutQuote:
Originally Posted by Square Enix
Honestly, until the secrets of getting coins in Dynamis are discovered, you can get more currency per hour out of campaign, especially if you know which NMs to target for a chance at hundos. But who knows? Maybe a few days from now we'll crack the code and relics will actually get made.
Part of me is chuckling, glad I already have my relic done. The other part aches knowing I still have to help other people go through this brand new hell of making theirs.
Assuming there is over 600% increase in the number of people that go to dyna, if 1000 people went and got 400 per 10 people thats 40000 bills per week being put in the system. if those same 1000 people do dyna now every day its (using 50 bills per week figure) thats only 5000 bills being put in the system per week. 40000 is 8x 5000 so 8 thousand people would need to do runs weekly to match how many bills 1000 people got under the old system. Yes i know alot of servers do not have 1000 people doing dyna but larger numbers help prove the point. if 100 people were doing it 800 need to do it now, and daily instead of x2 a week.
The current flaw of dynamis is based on it's execution, with people making mention of staggers and lack of currency drops, one has to wonder why SE hasn't made another topic to fully explain the process of the new dynamis. They explained weakness proccing with voidwalker yet fail to bring it up with dynamis.
One way to think about the old vs new concept of dynamis is before you had a mob that could drop 4 coins maybe more but now it appears that the new dynamis can only drop 1 coin per mob.
The problem with this though is the overall variable of the drop rate, before it would be like
Coin-No TH-TH
1-50%---75%
2-35%--- 45%
3-20%---40%
4-10%---30%
But with the new system it looks more like
Coin-No TH-TH
1-5%----10%
If you consider the new drop rate like the above it will discourage people from actually attending dynamis, the only thing the one time cost of 50k does is make is so there is no more gil sink to purchase the glass for the original dynamis zones. That won't stop the price from increasing or even staying the same because it's all based on demand. If you consider a group could enter dynamis twice a week and obtain about 500 coins for a hr period, but with the currency variables we are seeing a possible 50 coins for 6hrs of work lol and that's spread across 3 days. So not only do they get less coins a run but they also have to do an additional run if they want their time to be the same as it use to be.
If proccing, gaining more time and killing those new tough NMs is the method to increasing the rate at which coinage will drop then the currency will actually increase. However if SE is relying solely on the effect of ridding the 500k entry fee per run then they don't really know much about economics lol. Even when limbus went from 30k to 15 the ABCs stayed about the same price, maybe it dropped 1k but there wasn't much of a price decrease lol.
I'm still trying to hold out and hope for the best when i take a look at it tomorrow night but hopefully some more knowledge is brought up about it. As it stands now it seems like currency drops are based on getting lucky to have an NM drop a 100 piece.
Everyone can theoretically go in, true. That doesn't mean everyone will.
People will go in until they have their desired relic, then they will stop going. The drop rate on relic is still high. Much higher than currancy now.
The only people who are going in for currancy are those upgrading relics, who were usually the run leaders and glass buyer befor the update. Everyone else will go get their relic quick then gtfo.
So the comparison is pretty legit.
As it is very few will do it, if they make currency drops too high then everyone will do it and the market will be flooded with coins. They will change drop rates as they go I guess, try to get some middle ground.
Oh man this thread has been so fun to read.
There are new strategies to rock the Dynamis. Give a few weeks for people to learn them -- maybe try to figure some out yourself -- before you go with the old, tired "they changed it now it sucks" routine.
How many of the posters here have tried new-Xarc yet?
Three well-geared (2 with perfect gear, 1 with good gear) Empyrean DDs (Mnk, Sam, Almace Blu) fighting the DRK/THF NM got absolutely floored the other night. Never mind that it had ridiculous evasion, to the point where +75 Acc in gear and Focus/Gressor were needed to hit it reliably (the BLU never got 100TP the whole fight), but its Defense was through the roof. It spammed Blood Weapon and Perfect Dodge, and after we proc'd Grellow with Provoke it went absolutely berserk and tore through everyone hitting 700+ per melee swing.
Kindred mobs went up to VT level, some of which having over 800 defense and 600 evasion. 800 defense. This is almost twice as much as the average level 90 monster.
It's not about strategy, it's about the new mobs being so ridiculously overpowered that new Dyna plain sucks to lowman. I'm sure my group could handle it the second time, knowing what we know now (we walked in expecting a cake walk, totally unprepared for level 100+ NMs). But good luck to the scrub groups who couldn't handle basic Abyssea and yet wanted harder content. You got it.
New, hard content would be fun if only dynamis actually offered something worthwhile as a reward.
Just did xarc tonight, and two word: IT SUX.
We got able to get 2 DL pop no matter what, but ya as Greatguardian said, monster are not weak as it use to be anymore, that ok i guess lv99 is otw... But those Satellite weapon all around the zone is plain stupid...
Oh side note... NM MNK got trigger by chi blast, NM WAR got trigger by Trick attack, and i just don't get it... NM are more weak then actual normal mob.
we also found 4/6 TE location, so ya i can see the new strategy from this point, entire run was a total of 6 currency... for AF we got RDM hat, tons of PUP and other job that no one care.
Conclusion is: I HATE THIS UPDATE.
I was not in favor of it, and i definitively see myself quit dynamis.
They were obviously expecting people to lower prices for their fellow adventurer! I mean, everyone already feels sorry for relics holders. SE prolly figured we'd be nice and offer coins cheaply now.
BWA AHAHAH! THINK AGAIN!
BWA HA HA
p.s ANYONE WANNA BUY SOME JADES 1.9m T SHELLS 19K?
bynes 12k 1.2m, silvers 2M opiece 20k^^
buy?
Wow. BAWWWing because mobs are too hard.
/klingon on
Abyssea has made you soft and weak.
/klingon off
i did it last night. it was surprisingly fun to do ^^ well done se
We have to proc the mob ><, they have a proc sistem like in abyss, the difference is that you can proc no matter if it is doing a tp move or casting, further investigation will be required as this is something new, there is a post where you can put the procs you have seen:
http://forum.square-enix.com/ffxi/th...-dynamis-procs
Tonight i will be investigating how to get the procs and what they does...
Alright, i did second dynamis Xar ton, and guess what, it was actually fun, we finally find all TE (60 min total) and fight 1 DL. DL is actually more easy then it used to be.
I guess it was just frustrating to learn all the new dynamis system.
Edit: [Just to be nice]
I-6 (Is an EYE) Give 20 min ext.
I-10 Stone give 10 min ext.
G-10 Stone give 10 min ext.
F-8 (At bottom) Stone give 10 min ext.
H-8 Stone give 10 min Ext.
You can camp with ease @ F8 top, and keep pulling mob, there a SMN NM (Lottery spawn) and keep built DL pop, every session we able to get 2x DL pop set.
Happy hunting everyone.
Are there any plans to make further adjustmens to the new dynamis like making new enemys that are Blu, Dnc, Sch, Cor, or Pup jobs.
Also the new dynamis is really fun though most of my linkshell hates it because they can't do tons of damage when it comes to proccing on Plds, Sam, Drk, Drg, or War jobs with weaponskills, and are forced to use pre lvl 30 weaponskills to ensure a proc.
Since most of us have either a relic or empyrian weapon the mobs usually don't last more then 1-2 weaponskills from a single player, are there any plans to adjust the proc rate on these enemys specifically.
I love the fact after procing I don't have to worry about having someone pulling hate and turning the mob, helps me make better use of overwhelm and our thfs love it as well for an easy sneak attack weaponskill.
Overall I love the adjustments it makes it alot more fun and interesting, still have alot to learn as far as the best way to farm currency with the new system.
Great work^^