Wow that's really observant of you. It looks like merton will definitely be SCH's tool for doing chest spam in Abyssea EXP/Time Building/KI Hunting.
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Well if the damage isn't as amazing as the video is pretending it is, bind would be amazing side effect to a spell that quite possibly dot'd all your mobs heh.
It kinda makes me happy that SCH is getting all of this attention. Hopefully SE can continue making improvements like this to the job, hopefully next we see adjustments to things that aren't as situational as 2 hours.
I am too, but I'm cautious. I remember being excited about a lot of things SCH that didn't deliver.
For example, I'm worried SE is going to make Merton and Brave terribly difficult to obtain. This is where SCH actually has a really good track record - job specific spells have always been purchasable through NPCs (except Klimaform). People can scream the "lazy" and "hard work" rhetoric all they want, but one thing I've really enjoyed about SCH is that it provided a nice break from my other mage jobs in terms of time and cost to obtain spells. In some ways it did feel rewarding for a while to expend time and effort to get the best spells but after doing this for BLM, WHM, RDM, and BLU, the SCH leveling path has been refreshing.
I'm trembling thinking that Merton is going to follow the SMN precedent and I'm going to have to finally finish the WoTG missions to obtain it ; ;
As far as the accuracy worries, I know Mocchi was shown using elemental seal, but if it does turn out to be inaccurate, I can't imagine it would be so bad that our current tools couldn't deal. Focalization (free during TR), Voidstorm + Klimaform - if that doesn't cover it and I have to sub BLM, then yuck, no thanks.
I assume the use of Elemental Seal was to make sure the spell landed with no degree of resist in the video, rather than any reflection on the magic accuracy of the spell. It's definite faster and easier to just use Elemental Seal rather than to do other things which would increase magic accuracy.
That video just gave me diabetes... ;o
Spell/JA Update notes are up. Color me fairly disappointed with SCH.
BLM, WHM and RDM are all getting some very nice spells and abilities. (0 mp for next spell, party magic def up, quick magic, breakga & comet for BLM, holy II and what looks like an occasionally attack twice spell for RDM.) So I'm quite happy about that.
Tabula Rasa is being extended from 30 seconds to 90 seconds. Merton (I forget the new name) and Aura (name changed from Brave) both cost 30% of you max MP and are learned at lv5. We also are getting the natural upgrades, Raise III, Reraise III, Fire V, Bliz V, etc.
Raise/reraise III were natural upgrades? I never expected SCH to get those TBH. Guess i missed some updates :X
raise III before cure V? how does that work....