Moogle Law of Empirical Evidence : The amount of items dropped from Empyrean Trial NM's will always equal one greater, or less than, the amount required to complete the current trial.
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Moogle Law of Empirical Evidence : The amount of items dropped from Empyrean Trial NM's will always equal one greater, or less than, the amount required to complete the current trial.
Moogle Law of Delivery Box Duldrums - Mailing yourself items is a definite time-saver- but don't blame your Moogle for holding up an alliance with last week's Voidwatch timber haul!
When you finally make your first Relic weapon a new type of weapon pops up called Empyrean.
Build a relic, never get called to come that job to events again.
When fighting any NM with multiple drops, you will always get the undesired drop, regardless of how rare. Especially if the one person who's needed it forever just logged off 5 minutes ago.
Moogle's Law:
If you spend hours putting a traditional party together, your party will make one kill before someone needs to disband.
Anytime you are forced to rely on a shout group for something, it takes no less than 4 hours to get a party, then another hour for everyone to get ready because someone doesn't have the last 5 cutscenes required for the event, and then the party will wipe 2 minutes into the fight and promptly disband.
You will always HQ a synth for which there is no HQ result for items you make for another synth. The inverse is also true.
Moogle's Law:
When making your own parties to level jobs the only people seeking will be on the same job type as you. When you need a tank there will only be healers and dd, when you need a healer there will only be tanks and dd and when you only need dd there will only be tanks and healers with their flags up.
Moogle's Law: You wait 8+ hours for an nm to spawn, have to leave for an LS event or RL and it immediately spawns after you leave.