Last I checked, dual wield is not a relevant topic for SMN, but you absolutely love talking about every job but SMN. Learn some social skills, and maybe I'll start caring that Korpg wants to talk about some other job.
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"This message is hidden because Dallas is on your ignore list."
I hope the rest of you are starting to get the idea and should all be seeing that message too instead of biting every time he trolls a thread!
Remind me again why it is:
If you want to play a real melee, change job.
but not
If you want to play a real healer, change job.
Obviously you are just randomly picking your facts to create your own truth, when in fact melee and /WHM are two sides of the same coin.
I'm pretty sure I said it is like a BLM nuking level 1 mobs to find base damage on nukes. It is not for checking if a BLM in a party will own level 1 bunnies, but out of curiosity.
In this SMN test, it will show how much of a difference traits and armor selection does. This is a bit more unknown than if there is a difference between G.Axe damage and Staff damage, which for some reason you people want to compare. I mean... what do you expect to find? Staff out-DDing G.Axe? You are only making a mock test to troll.
You could honestly do the same with WAR and DRK if you want to. Equip both with staffs, check how different they are in damage output from traits/armor/spells. That would tell you how close DRK is to WAR, ignoring multi hit crit WSes (which DRKs cry for).
tl;dr it compares melee trait importance, and some armor importance. Nothing more, nothing less.
If it doesn't cause any problems, TP feed, stress on WHM.
Undoubtedly though, on any NM worth it's mettle, SMN melee is more hurtful to the party than beneficial.
The situations where SMN can melee are few and far in between.