GM Queepel just became my hero.
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I have 2. One from old school Dyna and one from after Dyna changes. Neither involved 4 months of daily Dynamis farming though.
Apoc was done Dec 2008 - Mar 2009 including like ~10 Dyna runs
Ragna was all done in Dec 2011 with just 2 Dyna runs (Attestation and Fragment)
Point being that not every Relic was done recently and involved farming Dyna daily for 4 months. A lot were done pre-changes and even after changes it doesn't mean people spent 2 hours a day in Dyna for 4 months.
Personally I do Dyna once a week and that's only because it's an LS event. No way could I drag myself in there daily for any sort of prolonged period of time. If we did Dynamis daily, it means we'd have to scrap all other LS events as the majority of the LS works during the day. Plus, if the LS does do ADL then it's far more likely we'd sell the Marrow (with it offered to LS members at 75% cost) and then split the gil equally among attending members so that non-relic holders in the LS aren't being unfairly treated.
Like I said though, 5 is potentially reasonable. I'll probably get Apoc to 99 and leave Ragna at 95. I imagine my wife will do Brav or Spharai to 99 and leave the other plus Gjallar at 95. The fact that we think we can get 1 each to 99 even with limited playtime means it's at least semi-reasonable.
I just hope that at the very least they add multiple ??? for the NM's in Xarc otherwise congestion is going to be a huge problem. Anything else after that would be a bonus.
News flash Arcon people might have been working on relic way longer then the recent changes. Not to mention that 75 relics are a few years old so some one could have started one 5 or 6 years ago when they could spend most of the day on FF11. You are about as out of touch as the dev team.
You're referencing "5 or 6" year old content, which is responsible for the vanishing minority of current relics in circulation and you're calling me out of touch? Way to make your case. And even considering old Dynamis, you mean to tell me you were able to farm currency for up to a year for just one single relic with an entire linkshell, yet now you can't invest 10 hours into it?
All my arguments still hold. In case you didn't read my post, I did add the clause "unless you're stupidly rich", which, reading over his post, seems to apply in his case. And in which case he should also be able to afford to buy the marrow (even from his LS, since he mentions they plan on doing it).
So, why exactly am I out of touch (with whatever you claim I am out of touch of)?
Like I have stated before, this trial needs to be changed from 5 to kills or drop off regular DL.
The playerbase has spoken.
When you spread the cost out over 5 years is it that hard to think it couldn't be done. Or how about the very fact that 5 or 6 years ago people might not have had the families or jobs to take up time they could give to FF11. It did not take a whole LS a year to finish one relic. You have no clue and are just as out of touch with the base as SE.
If by stupidly rich, you mean 2.3m gil then yes I am stupidly rich.
Apoc was funded by people being stupid (i.e. I bought currency and resold it for more until I had enough to finish. So mostly done AFK)
Ragna was funded by 3 people pooling gil for like 3 weeks (all 3 people got Relics not just me, we just took turns)
At the minute I have nothing to really shoot for so I just idle around the 2-4m pending on what VW sellables I get.
For 99 trials I'll probably have to find 150m ish if I buy it from the LS but who knows what Marrow will sell for. Currently 40m on Asura.
Well I'd arrange some sort of deal with the LS rather than going outside the LS unless I absolutely had to. Either buy it off the LS at discount cost if acquired through LS events. Or farm the sets up myself and then offer the choice of drops or gil to come along and help me as compensation for missing out on their daily Dyna.
Honestly, most would probably do it for free if it was just 1-2 relics. Although with how many relics we have in the LS, it's going to get pretty old, pretty fast for those without relics. That being said, if all they have to do is roll up to ADL, kill and then leave then they may be willing to do it for free/chance at drops even for quite a lot of relics.
That 40m is one that has cropped up since the announced trials. There was one for 30m earlier in the week too. I agree that they are more likely to rise in price than drop.
I could see that and merc LSes doing it for 20 to 30 mil up front if you get the drop or not.
Also my bad I thought he had it from the start and they added a new item to PW. Still not enough reason to get people to kill it. If they are dead set on this they need to make it more attractive to the helpers if only by adding new gear and items to ADL and prep-pop NMs.
With what base? The playerbase? I'm part of the playerbase you dimwit. I play the game, I do Dynamis and I did so twice a week for years in old Dynamis and I've witnessed several relics being built in the process, for friends and LS mates. No it's not hard to do if you spread the cost out over five years, but who has done that? Most people, even before Neodynamis, simply spammed Dynamis, sponsored runs or lead runs with their endgame shells for people to finish relics. The other option was to buy currency. Aside from buying or farming, there is no alternative.
What kind of arguments are you making? Jobs, families? Yes, that means less time to play. Which is still way more than enough to get this trial done. 10 Dynamis runs per relic. Is that really too much to ask? I know several relic holders, all of whom are looking forward to their 99 relic in a month or two. Sure, if you're in a badass and very active endgame LS with 30 relics, it may take up to a year (if they're very unlucky) to finish, and again I ask you, is that too much to ask for 30 finished relic weapons? That's not a year of hardcore non-stop gaming, but one year of two-hour long Dynamis runs that will yield 30 of the best weapons in the entire game. And you think that's not good enough?
Sure, I'd love if it was killshots. Hell, I think even 1 killshot is enough to proof that you're able to defeat him, and I definitely wouldn't mind a trial like that either. But the reality is that the currently proposed trial is far from unfair. If you're complaining about this you're just way too spoiled from Abyssea or Neodynamis.
Don't get me wrong, that wasn't a jab at you. I used to have over 70M worth of currency, all procured through reselling in bazaars (I was working on a Bravura pre-Abyssea). But that also counts as money. Money and items (and services) are interchangeable, at varying rates. The money you made from reselling to buy more currency has made you stupidly rich (doesn't imply you're stupid, as I said, I was doing the exact same thing), which, in turn, allowed you to buy a relic. And going by what you said in the last two posts you don't seem to have a problem with buying anyway.
20 drops from ADL is not reasonable. 5 is not reasonable. Yet some people want to think that it is. Why is that? Because it's 5 and not 20? It wasn't unreasonable because it was 20. It was unreasonable because it was ADL. If you say 5 is reasonable then 20 is reasonable. Period.
The only way this trial is ever going to work out is A)add drops to ADL that people care about so it seems less of a bitch to do which can include multiple of the relic item, and or B)drop is added to the pools of all other Dynamis NMs with various drop rates to fit the NMs. That's how you get the majority of relic holders to LIKELY finish the trial, because it certainly will never happen with things as is. But if you want unlikely then any number of ADL drops or kills is perfect for the trial so that the players that do get past it can stand up there on the bow of the airship during mid flight and scream "I'm the king of the worrrrrld!" to impress the lv23 whm Mithra that's probably a manthra and an alternative character of an already existing veteran.
So you know 10 relic owners who have 17 people willing to slave away at their relics for little to no gain or are they going to pay the other 17 people. They damn sure not gioing together if they think they will have theirs in a month. Yes its is to much to ask for with a 10 year old game. FF11 is not aging as well as EQ/EQ2 those games were given meaningful upgrades and content expansion that FF11 has not been given. There is the looming fact that if FF14 pulls something out of it ashes then guess what FF11 will get even less content, if it goes down in a gaint ball of flames then FF11 with stop getting content while SE stops the bleeding. You also refuse to see SE is a company in trouble, from forces beyond its control to and not learning from mistakes of the past. I wonder which company they will merge with next to save thier selfs.
Arcon do u even have a R/M/E?
I think it's just a time:reward ratio for most.
If I farmed the pops, I could probably get people to come along and kill ADL 5 times without much issue. It would be far more difficult to get people to do it 20 times though.
Likewise, people would be far less likely to merc it if it required 20 items. There will be far more people willing to pay 150-200m than 600-800m. So Umbral Marrow price would either have to be reduced (meaning less people willing to merc it) or there would be far less buyers (which again means less people actively mercing kills).
Could the trial be easier or more convenient? Absolutely and I'm sure every Relic holder would prefer it be was.
However, 5 is more reasonable to some people than 20 because 5 seems doable to them whereas 20 was not. At 20, no way would I even attempt to do it. At 5 items, I'll probably attempt to do 1 of my Relics.
I would prefer it to drop off Regular Dynamis Lord. That way THE MAJORITY can get it.
Don't get me wrong, I would prefer it was far easier too. I'm not exactly thrilled at the prospect of spamming ADL's for the foreseeable future.
I'm just explaining why 20 is unreasonable to some people, whilst 5 seems reasonable.
Well the Community doesn't want ADL so lets not even talk about it. I want Dynamis Lord.
If it was Dynamis Lord it would need the item amount increasing. 5 DL's would be far too easy in comparison to Mythics/Empyreans.
I would take 20 from Old DL
Ugh, post got deleted... I'll try to keep it a bit shorter this time.
Wrong, period. 5 is four times less than 20. Sad that I even have to spell it out like that, but for big LS that means 1 year vs. 4 years. You really think there's no difference?
Yes. Only what you call "slave away" I call teamwork. Linkshells, ever heard of the concept? People working together to achieve a goal they couldn't on their own. Having people with Lv99 relics benefits everyone in the LS. That is the idea. I'm sure it sounds foreign to you, because people always want immediate gains for themselves. It's called being selfish.
What the hell does the age have to do with it at all?
Yes, and working on more, although that is completely irrelevant. If I didn't have one, you think my opinion wouldn't matter? Or you think my judgment was somehow clouded?
It's very simple, it's a matter of perspective. Most people I argue with on here come from a different mindset, a different environment. Apparently, there's not many on here who have played with people for a purpose other than personal gain. People even asking stuff like "Who would help you with it?" completely baffle me, because the answer to that question seems obvious: your friends. Plenty of times we've had to gather an entire LS for stuff only a few people needed (Ouryu runs, Bahamut runs, KS99, relic NMs, ZNMs, sea/sky), others just willingly came along to help. Personally I find it hard to understand why someone wouldn't help their LS members. Sure, it may be annoying for a while, but in the end you're helping a friend (completely disregarding the fact that effectively you're helping yourself as well).
I came to realize (this isn't the only argument of this kind I've had with people on here) that we simply come from a different environment. Other people apparently had worse experiences than myself. I find it hard to imagine, though, that that extends to the majority of the people on the game. No one I know complained about 5 ADL items, and I really can't see why one would. While there would be easier solutions, I can't in good conscience call this unreasonable.
except 1 person cant exactly kill 5 DL's solo, its not exactly a pushover if you're alone. You'd also have to consider the bottleneck of this: theres 15 places to get DL pop items, which have to be lottery spawned, in a time constraint area, and then theres only one DL ???
20 umbral marrows where 1 can drop from regular DL, and a pouch of sorts containing 5-15 from ADL so larger groups can plow through shit. OK!
Just my two cents but it seems they're really just trying to balance out total time taken for each type of endgame weapon.
Mythics 450-600 mil gil worth of alexandrite + insane amounts of other stuff > ws trials > 3 pandemonium drops
so the biggest crash and time sync for a mythic is the first step 50 weeks of einerjar farming 450-600mil worth of alexandrite
Empyreans a week of trial nms + 50 nm items + 50 nm items > 75 items + 1500 hmps > 60 rift items
The heavy metal plates are 150mil of items the 60 rift items make up for the difference between mythics and empyreans and all of these items are buyable unlike ichor from einerbibble
Relics 150 mil-ish worth of coins > ws trials > 5 arch dl items
I don't know how balanced it is just yet but it would seem there will be alot more finished relics before empyreans or mythics.
If they were trying to balance out the time relation, then mythics should just talk to paparoon, shove their weapon up his rear, and it comes out lv99...
and emps are easy >.> you can say what you want about how the 1500 hmp is a huge timesink, but how many 95 emps have been put out since sep 20 (when plates were added?)
Not trying to say mythics are easy we've been working on once since september and she'll be done with einerjar in april which is when we'll finally be completely done with it. Just saying they're trying to balance it all out the best they can and maybe new nyzul/salvage will help.
Presuming all you're doing for alex is farming them, because the market is sooooo sparse, and presuming you're strictly doing SS or arra for guaranteed results (my average in those 2 areas is 125, cotton and linen factored in), 30000/125 = 240 days.
Thats not factoring in Captain and redoing all your assaults, which is 100 days presuming 100% success rate, though this can be done on the side while you're farming alex. But then you need your 150,000 tokens, which cant be done on the side as your assault since they both require tags. I'm not really sure how to calculate token reward for going more than 5 levels, its not on the wiki...lets just presume you're always given armband and you have never spent tokens getting in. 22,653 Tokens your first time around, because you needed to get your runic key (20 days), and you're still missing 1271347 tokens. At 1501 tokens rewarded per 95-100, thats an extra 85 days. So you're looking at ~200 days of assaulting as well.
Theres still einherjar ampoules as well...and the kings, but thats meh.
In that time you can build every emp and ~6 relics.
You can buy alexandrite like we've done thus the 450mil to 600 mil price tag. We'll be done with alex in 20 days and we started in september that's what 5 months to farm the gil/alexandrite. You get about 4k tokens with leader per run doing 10 floors a run with 3 people which is a little over a month. Captain takes 50 days max especially now that you're 99. Redoing assaults takes 50 days max. Ichor is really the only issue if you havent done einerbibble before. Kings really were a joke. Building a PW pop took 1 week with three people. Its not that hard. I dont know how many relics and empys we can make in 50 weeks but I would be interested to see. Still 11 and a half months is pretty rough that's for sure. Luckily for us we did do einerbibble off and on so our member already had a decent chunk of ichor stored up.
You can do all the leg work solo though >.> rifts are shoutable content since they do reward all participants with items they probably want. Either way, you can profit off rex/alima by trading in jade cells for extra cruor, on top of the misc garbage, as well as theres no reason to believe rifts wont drop off VW4.
The point is for ADL you're basically raping 17 other people for a minimum of 10 hours of their time, whereas for PW its maybe 2 hours tops.
http://wiki.ffxiclopedia.org/wiki/Imperial_Agent_Rescue
http://wiki.ffxiclopedia.org/wiki/Orichalcum_Survey
http://wiki.ffxiclopedia.org/wiki/Lebros_Supplies
http://wiki.ffxiclopedia.org/wiki/Counting_Sheep
http://wiki.ffxiclopedia.org/wiki/Supplies_Recovery (debatable)
http://wiki.ffxiclopedia.org/wiki/Im...sure_Retrieval
Care to elaborate how level 99 has any impact on success rate of these assaults compared to level 75? I'm really curious how being level 99 makes mining up oricalcum ore any easier.
http://wiki.ffxiclopedia.org/wiki/Imperial_Agent_Rescue
I dont know are you unable to get the mechanic down or read the strat? Went 1/1 on this both times we did it. Maybe its because we know how to tp feed because some of us leveled blue mage but its not that hard.
http://wiki.ffxiclopedia.org/wiki/Orichalcum_Survey
You should be able to kill the worms faster so you can keep mining more. Again went 1/1 on this both times we did it.
http://wiki.ffxiclopedia.org/wiki/Lebros_Supplies
This is your only true complaint. We did it with 3 people and it is rough but with the movement speed + available at 95+ not to mention sprint shoes stacking on movement speed + gear. You can do this but seriously if its that much trouble get a shout group together and communicate well it goes much faster.
http://wiki.ffxiclopedia.org/wiki/Counting_Sheep
You only need 1 sheep to win this. Again not that hard read the strat it is ridiculously easy to get only one sheep if you play smart. You should have been able to do this 1/1 at 95
http://wiki.ffxiclopedia.org/wiki/Supplies_Recovery (debatable)
At 95 my monk and a blue mage and a whm killed all buy one imp before the npcs could get to them.
http://wiki.ffxiclopedia.org/wiki/Im...sure_Retrieval
again seriously you only need 1 gem. This isnt hard read the strategy play harder.
Overall more dps and faster movement speed at 90+ makes these fights ridiculously easy. With the exception of lebros supplies.
lol...thats all I gotta say. "becuz I went 1/1, it means its easy", I guess that means you're a pretty bad player if you set the standards that low.
Agent Rescue has nothing to with skill if the non-nin mamools just refuse to do weapon toss. Feed all the TP you want, but it comes down to random number generator, and if random number generator says: firespit, warm up, fire spit, warm up, warm up, rushing drub, warm up, firespit...too bad so sad. Thats not skill
"You should be able to kill the worms faster so you can keep mining more. Again went 1/1 on this both times we did it. "
You mine nothing.
You mine nothing.
You mine nothing.
Your pickaxe breaks (FKKKKKKKKKKK I HAVE TO RUN ALL THE WAY AROUND NOW)
You mine nothing.
You mine nothing.
You mine nothing.
You dig up a pebble!
You mine nothing.
You mine nothing.
You mine nothing.
You dig up a zinc ore!
You mine nothing.
You mine nothing.
You mine nothing.
You mine nothing.
Your pickaxe breaks.
Once again, wheres the skill in this. The worms arent a deterrent at all.
"You only need 1 sheep to win this. Again not that hard read the strat it is ridiculously easy to get only one sheep if you play smart. You should have been able to do this 1/1 at 95"
Once again, level has NOTHING to do with this, I can go 1/1 at lvl 1. Doesnt change the fact that if I keep mining up garbage or bronze coins, I'm going to lose.
"Overall more dps and faster movement speed at 90+ makes these fights ridiculously easy. With the exception of lebros supplies. "
all the above assaults I mentioned have almost nothing to do with fighting. Movement speed is available at level 1 with sprinter shoes...
Movement speed + sprinters shoes makes movement speed faster and you should have 3 people working on these. Really if you are going to pull the random number generator response on this you're sad. 3 compitent players with movement speed + and sprinters shoes effect on or dancer with chocobo jig and movement speed + can do these. I'm actually a very good player I do realize some things are random but I dont bitch and moan about "random number generators" I'll give you a group not seriously trying can not get captain in 50 days but especially since you CAN bring in 6 people and not just 3 its even sadder. For the tp feed one I don't know what to say for you if you honestly believe you cant do this without luck especially if you can bring 6 people all dual wielding 1 dmg clubs and someone able to cure. It might explain why you have issues altogether. I just think assaults and nyzul are the STUPIDEST things to bitch about out of the mythic quests. I mean while you marked it debatable you seriously listed Supplies Recovery as a possible problem child assault.
I think the main issue here with the relic trial now is the mob itself. ADL is far too luck based for a trial. As I understand it, he spawns on his own, then splits into 2 when the first dies, and if you picked the wrong clone, it's LOL I WIN YOU LOSE WASTED POPSET! And since the only way to reliably beat him is with 2hour zergs, you only get one shot per run unless you have a bunch of COR mules or something.
So, what SE needs to do is try to remove as much sheer luck out of the equation as possible. Make the fight winnable without 2hours (take away his instant death attacks), make the clones drop marrows as well (consolation prize method), whatever else has been suggested that makes this fight feasible 95% of the time. It probably wouldn't hurt to add the Marrow to normal DL as well, perhaps at ~50% droprate. Of course, congestion is going to be an issue as well (really bad in a zone which you only get 2 hours tops in each day), but SE can always add multiple ???s like they did for the top tier Abyssea NMs.
The required amount of items is fine now, mythic is fine, emp...meh lol. How many 95 emps are even around now? Stupid heavy metal plates...
So your character has that hidden luck stat, congrats...doesnt change the fact those assaults are 100% luck based.
How come, when its the person that doesn't have a relic, being forced to help someone with one in a LS, and they want something that benefits them too, its selfish, but the person with the relic, that is forcing something to do something for them that has no benefit to that person, its then called team work?
Cuz Supplies Recovery is completely luck based, not like you can position yourself before you pop the mobs and rape them before the npc's get a chance to touch them. That's so luck based. Cuz for Imperial Treasure Retrieval I know how to work with two other people who know how to read a map and communicate so that we all three get items and at least one of us makes it to the treasure chest by telling the others which way the mobs are and knowing aggro range so I dont get caught myself while looking for them. Because an assualt where you're best run you're supposed to get 5 sheep but only need one to win you think SE would make it wholly impossible for you to at least get one with three people all actively working towards it? Cuz I read the strategy and I dodge when a mob uses fire spit or weapon toss and tp feed it with clubs? Congrats to me for my hidden luck stat or as I call it my ability to read wiki.
Originally I had a long post about things like the maximum number of kills that can practically be done per day, the interference between all the linkshells that will have overlapping event times in each time zone thus reducing ever further the chance that these items will ever be sold for a price not exceeding making another entire relic or two from scratch....and the laughable 'we expect most players will be able to make a stage 1 relic' bit SE fed us. But, then I realized they don't listen to a word we say when it involves reason, logic, or balance. So, time to dazzle them with a storm of bs...
Hey, SE....would it help any if I said I have SAM leveled? I know you love SAM like a mother loves her baby boy. Won't you please think of the SAMs and reduce this trial to something like 5-10,000 ws kills on whatever mob the relic job suck against? Like, undead for Apocalypse (no drains), or Imps for WHMs (silencega).
Just an idea that'll make it easier for your good buddies the SAMs ;)
I really hope and pray that SE does not ignore all these posts all over these boards. If they do, that just shows us one thing, they do not care about it's player base.