Definitely reduce the amount of BLU spells needed for VWNM (as many have stated before). While on the subject of BLU, could you please make it so we have different loadouts of spell sets for varying situations?
Also non-rehashed endgame content that doesn't involve artificially prolonging a fight to get more drops (read: weakness systems in abyssea/dynamis/voidwatch).
I would say something about closing the gap between WAR and other DD jobs but that seems to have been beaten to death.
