Originally Posted by
Byrth
Take Waltzes, for instance. The largest benefit of Waltzes over Cures (back when they were actually used) was that Waltzes are a close approximation of instant and cures take time. However, it takes time to swap to Waltz Potency equipment using in-game macros before using your Waltz and this really closes the gap between -Spellcasting Time Cures and Waltzes. Should you be TPing in your Waltz Potency gear when in a healing role? Should you just not bother getting Waltz Potency gear that you can't TP in? I'd hope that the answer to both of these questions is "No." The game needs an automated midcast (which is faster than vanilla macros) in order for the Waltz design to be reasonable.
Take Weapon Skills, for instance. People typically TP and WS in different sets, but in high Haste situations people with in-game macros end up TPing in their WS sets more often than they think (especially if they're using two macro swaps for WS gear). A round here or there, but in high haste situations any round in your WS set is going to take twice as long as in your TP set (75% Haste in TP set -> 50% Haste in WS set). If you have a 4-hit build in Voidwatch and one round every cycle is in your WS set, you take as long to get TP as a 5-hit (and do one melee swing less damage). If moving from a 5-hit to a 4-hit effectively increases your WS frequency (and thus net WS damage) by 33%, you have to wonder if it's even worth swapping gear for WSs on the vanilla client in high Haste situations. If you automate the swaps, it's entirely repeatable and you can be sure that your gear switches back to TP before the WS delay ends.