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Oh FFS. How sadistic can you be to your players? It's miserable spamming VW mobs over and over to try and get body pieces. The loot distribution system is appalling. Why do you not understand this. It's not fun. I'm about done with trying to get a Heka body from Akvan and I'm a career mage... Yet DD after DD and tank after tank are dropping them. They don't get their's either.
Seriously had enough of Voidwatch. Let alone having to redo dynamis AGAIN because the company won't actually develop anything new. When are we going to get new and unique content? Ir's the only thing have been holding on to and SWTOR right now is one hell of a lot more fun... Cancelling my subscription is beginning to seem like my only viable option.
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Basically guys it comes down to this. These are the new ground kings.
In the past SE controlled loot creation though the high respawn times. Once per day for a NQ and twice per week for a HQ (roughly). In a single month only a handful of certain rare items would be created on the server. Their original VW design had us only doing them 4~ish times per day, about the rate at which stones regenerate.
Well we've figured out how to spam the NM's at a considerably higher rate and thus we've generated more rare loot in the world then they've wanted us to. Now it'll only take a few months to a year for the average person to get a certain rare item vs taking the three to four years they had originally planned. On top of this they created fights were the NM could just decide to win and kill everyone. This was a further loot control as it ensured that even if you fight the NM often that not all your fights could yield a reward. Yet again the playerbase has found a way around their skinners' box. We've devised strategy's that consist of frequent use's of temp items while hitting procs to replenish those items. By taking down the NM's fast we reduce the time they have to decide to kill us, and by procing them often we ensure we deal high damage while staying alive. This allows us to win fights at a consistent rate and maximize our loot distribution even though their system is designed to prevent this.
We've called them on their BS skinner's box idea and Tanaka is pissed off. Expect more pain in the coming months.
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More logs & ingots! Yes Please!
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So basically you're not fixing drop rates but you will nerf fanatic's/fool's. You guys are on a roll!
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A few more thoughts:
Doing a fight without using a stone is a waste of time. Without light bonuses, you get super gimp cruor.
Also, I wonder where the dev team thinks this extra 20+ inv space to collect all the unstackable shit we get in 4+ fights is going to come from.
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this is dumb...
fix the stupid drop system,. scrap what is there completely and redo it
THIS IS WHAT THE PLAYERS WANT, TELL THE DEV TEAM TO STOP BEING DEAF
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Blah. Thank you for confirming that this system will never get better. I think I will just skip your shitty voidwatch system and wait for the next thing that replaces it to be released.
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Seriously SE, I know you guys are trying to avoid the mass of people selling R/E drops like what happened with Abyssea, but this is too extreme. Going 0/x00 on one drop from one mob is utterly ridiculous, and I know several people who have done this. I'm not saying change the loot system or the weakness system, they're both fine as is (with the exception of BST/PUP procs), but do something about these godawful body drop rates.
Here's to hoping The Last Stand and Dungeon Crawl or w/e it is doesn't share the same loot system/drop rates. Having low drop rates is fine if the alliance can dictate who the drop goes to, otherwise it's just a waste.
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Some of the ideas they are tossing around are interesting, but a few of those paragaphs were just too vague to mean anything at all to me...
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I love how every response precisely misses the point.
The base doesn't give a shit about player bonuses for popping or cruor needed for atmacite upgrades when the droprates are so bad you'll be capping out on EXP/cruor long before getting what you want. Got friends? See you at 0/500 bro.
Getting rare drops or dont like the ores you keep getting repeatedly? We're implementing a toss feature so you can frustrate your friends into the floor because apparently leaving the gear in the box to despawn is impossible. The base says add to inventory, SE says add to floor.
You can't make this stuff up.