Originally Posted by
Odorf
In a newer game, the percent of new players vs. returning players would be higher. While over-leveled, under-skilled players (i.e. people that aren't totally aware of their job's functionality) isn't necessarily damaging to the game as a whole, it certainly detracts from the fun-factor of those who are put in a position where they have to either help bring the overpowered newer player up to speed, or change their own situation to avoid said overpowered player. I hope that doesn't come across like an elitist jerk. In a newer game, overpowered players who benefit from a too-simple leveling system being implemented do a proportionally larger injustice to those who have grinded and toiled their way into some form of game-balance. It's not fair in a time-investment sense to the other players, and it rocks the balance of the game's dynamic, in my opinion.