That one's a lot more fun if you're only trying to do it once per event... but it definitely couldn't be a daily, it's a once-per-Conquest-tally quest.
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This Vana'bout was so poorly executed. I had posted before it started my frustrations with Campaigns being shortened.
Nothing about it feels creative just, infuriating. Your "congestion problems" with Asura are because you made an ROE to take 75,000 damage. That's all on the development team.
People apparently made complaints they didn't have the time to be successful at Vana'bout so reduced our campaigns? We're over 350% completion at the time of this post...
Frankly, I never want to see Vana'bout again. I'd rather development be more focused on making great content for the new Limbus.
If you think that it's just any one thing you can pick on as a reason, you're wrong. Asura has been congested for years, and its population is way over what the game was designed for, all because Reddit et. al. told everyone to go to Asura, which then led other people to want to go to asura because that's where all the pop is.Quote:
Your "congestion problems" with Asura are because you made an ROE to take 75,000 damage.
See thing is, the servers are designed to handle so many people. There are more players than that, so more than one server is needed. If the community pushes everyone to dogpile onto one, it's going to cause things to break. It has virtually nothing to do with one RoE objective making people waste time in content.
This is a case where the community made its bed and now has to sleep in it. It is unhealthy in many ways for too much of the population to converge on one server. It both makes their own experience worse dealing with overcrowding, as well as making the experience of those on other servers worse by there not being enough people.
This is the reason why originally FFXI had the world pass system. Not letting people freely pick their worlds except to join an already-playing friend meant that server populations stayed balanced and everyone would have roughly the same experience.
Asura is not congested, it's a multi region server and so people do things at different times. You can usually get into things within 1-2 mins, during NA/JP prime times maybe 10 mins. It's rarely actually ever more, usually less.
The only time there is massive congestion is when the developers funnel players into specific content, for instance when they have omen card campaigns it can take 30-40 mins to get into omen. They are also having serious problems right now with Ambsucade, becasue of vanabout and very bad objectives.
The problem isn't the server, or the number of players but things they do that don't take into account they are encouraging everyone on the server do one thing at the same time.
Listen, I've already proven you wrong before. Just because you need to post in everyone's business and have like 11k posts doesn't make you an authority figure that can tell people they're wrong. I have never once seen Ambuscade be so full that you can't even register for the event and that's the case right now. Our population isn't as crazy as you may believe. What you don't realize is that majority of the population is RMTs / bots that are doing CP/ML 24/7.
The population is no more crazy for overall numbers here than it was when I was Lv75 farming HNMs and heading to FPS dropping zones such as Dragon's Aery and Behemoths Dominion during a KB spawn on Lakshmi.
This channel was made to give feedback. Not the Late Night Show with Alhanelem.
Every server is "multi region." All of the servers are in japan and there are both JP and NA players on all of them. Aside from that, players don't have to all be on siumultaneously for there to be issues:Quote:
Asura is not congested, it's a multi region server and so people do things at different times.
Maybe you forgot that time earlier when Asura's character name database got maxed out and resulted in people being unable to create characters until they fixed it.
Maybe you forgot how they had to add copies of certain instanced content zones SPECIFICALLY BECAUSE Asura had long wait times for content like Ambuscade and others, when other servers didn't have an issue
Maybe you forgot how even if different people play at different times, Asura still has by far the largest concurrent user base, and it's larger than any server's was back in FFXI's heyday.
Again. This is NOT A NEW PROBLEM. It's not JUST BECAUSE of Vana'Bout that they're doing this.Quote:
The problem isn't the server, or the number of players but things they do that don't take into account they are encouraging everyone on the server do one thing at the same time.
And maybe you forgot that name dropping people and making these kinds of comments only makes the problem you are complaining about worse.Quote:
Originally Posted by Khala
I wasn't even the one who brought this issue up in the thread, so if you really want to blame someone for something, blame the person who specifically chose to go off topic over a person who replied to the off topic comment. Oh wait, that was you. YOU decided to bring up the Asura issue in this thread, and now you're complaining that someone replied to that. If you didn't want anyone to discuss it, then you shouldn't have brought it up.
You are not on Asura, it's not normally a problem.Quote:
Again. This is NOT A NEW PROBLEM. It's not JUST BECAUSE of Vana'Bout that they're doing this.
As I said, it's only a problem when they funnel all players into one content at the same time and do not have campaigns for other things at the same time. If there was an XP campaign, a card campaign running alongside vanabout, players would not all be doing vanabout ambuscade so hard.
Asura has the potential to be massively congested, but only if you don't diversify things and don't make too many objectives in ambuscade.
Do you really think that just because my main isn't on Asura that I don't know anything about what happens there? lol.Quote:
You are not on Asura,
It's a problem in many ways that have nothing whatsoever to do with this-Quote:
it's not normally a problem.
- There are disporportionately more bots/RMT compared to other servers
- More people at grind camps which can easily lower the FPS and in some places increase competition for targets. Even on Shiva there have occasionally been times when I can't camp in a particular area because the good spots are taken.
- There is more stress on the server hardware in general, this might not be visible to you, the player, but it's a problem on the server side
- Certain contents at certain times have wait times to get into that have no wait times at all on other servers
That last one was mitigated by cloning the zones for certain instanced content- but it's only because of Asura that they had to do this, none of the other servers had this problem. And there have been other cases where changes had to be made specifically because of Asura server when other servers didn't have an issue, but which affected other servers anyway.
If the populations were balanced, that potential wouldn't exist.Quote:
Asura has the potential to be massively congested, but only if you don't diversify things and don't make too many objectives in ambuscade.
Stop defending this. Balanced populations are better for everyone. Even if things are "OK" on Asura now, it clearly can't handle much more of a userbase influx, and that's what they're trying to prevent by closing it off.
You are fixated with balancing populations, most people not only don't care about that but like it how it is.
If they merged all the smaller servers for instance lots of players would quit the game, they are too used to how things have been. XI is not like most other mmorpgs, people like it how it is.
If they booted up an XP campaign today, they would elevate congestion problems.
reduced duration of campaigns that diversify things people do, congestion problems intesify in ambuscade