The only reason THF pulled in dynamis was TH.
Printable View
The only reason THF pulled in dynamis was TH.
They gave break away to RDM and SCH :(
Regardless rather it was unique or not.. It doesn't change that BLM is still a very adept enfeebler. BLM/RDM is very great at survival. Bind, Gravity, Break, Sleep II, Stun, etc.
But again, I admit THF is really good at killing itself.
Bind, Gravity, Break SLeep don't work on most End game NMs. Stun, I will give you that. The point I am making is THF does have more than one role available besides TH whore, if you don't use that secondary role it doesn't mean that it doesn't exist. I never use BLM to enfeeble when I have a RDM.
You know, How about improvements that boost the aspects of the job you think need improving?
Reduce Steal Timer down to 1 minute timer. Have it inflict Damage, Modded by DEX, Similar to Jumps, and grant TP.
Reduce Despoil to 1 minute, and remove its shared timer, Also give Despoil 100% Chance to inflict an Ailment, Regardless of rather or not an item was stolen: Also add sub-category for it.
*Despoil: Head - Induces head related Ailments. Silence/Amnesia/Blind/M.Acc Down/M.atk down
*Despoil: Body - Induces Body related Ailments. Paralysis/Slow/Attack Down/Defense down
*Depoils: Legs - Induces Leg related Ailments. Gravity/Evasion Down/Accuracy down
This gives you some control over which ailment to inflict. Could even go more indepth.
Mug*
Reduce mug to 2min~3min timer or less. Add "Aura Steal" to mug. Allow Mugging of Cruor.
Allow mug to deal damage, Modded by your DEX, and grant TP. Similar to jumps.
Edit:
New Job ability: (Both Similar to Feint)
Set up
*Enfeebling Magic Cast on the enemy after this JA is activated will gain a Boost in potency.
*3min Recast
*1min duration (or until next hit lands)
*25% boost to enfeebling magic potency/duration
Treachery
*Your next hit will increase the amount of Damage the Enemy takes
*5min Recast
*1min Duration (Or until you land a hit)
*Lasts 3 minutes.
*Enemy takes 10% more damage across the board.
exposure
*Your next hit will decrease the enemies critical hit evasion
*3min recast
*1min Duration (or until next hit is landed)
*Lasts 2 minutes
*Decreases Their Crit.Evasion by 15%
disperse
*Sheds 25% of your current Enmity.
*1min recast
*Useful to use with Collaborator. Allows THF to truly control Enmity.
Frame
*Grants 25% of your enmity to a party member
*1min recast
*Shares timer with Disperse
*Can only be used on someone who has hate on current enemy (I.E you couldn't use it on someone who hasn't acted on the mob, thus MPKing them technically)