Guess I have more ahead of me, then. Oh well. Guess I'll start shouting for boot farming parties and then see who is still doing +1 items before I can even think about getting +2.
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I just use Tumbler for Legs for Req, it's about the same as Jet. If I actually won Tethyn from Neo Nyzul I'd have used those however. Earring is another exception as moonshade should outperform MND earrings.
Saevel I'm assume you do some dyna in valkrum, and I was curious to know what kind of numbers you were seeing out there with your current set up's? Easy and decent prey mob's?
TP bonus. I don't think the occaisonal bonus damage will ever activate as all TP is consumed on WS. And the effect is pretty bad in the first place, being like chance of double damage at 300 TP.
What needs to be tested thread, the information is still being debated. It looks like Requiescat's attack penalty is halved at 300 TP according to a JP site that needs verification on values (they have Requiescat listed as -22% at 100TP, not -20%).
There is a TP bonus value on the sheets and at least for crit/damage modded by TP weaponskills it is being applied correctly.
Going by the JP website TP bonus +25 would reduce the attack bonus on all hits by ~1% at 100TP.
Umm we currently have no clue what level of attack penalty that Req has at 200 and 300 TP. Req doesn't gain fTP or crit from TP only an amount of attack that we don't know. Any math done with it would be flat wrong as the value isn't known. TP bonus effects rarely scale linearly from 100 to 300, typically it's a curve or stepped scale. We won't know the damage bonus from 100 to 125 TP until we know how much attack penalty is on 200TP.
... What...? TP effects do scale linearly, why do you think I brought up crit based weaponskills... the only ones that really don't are either broken (exenterator) or poorly worded (anything with 'chance based on TP' as it's accuracy is actually based on skill level). I did mention the data wasn't verified, but the attack penalties on new weaponskills is reduced based on TP. the Amount it is reduced by was not confimed, but TP bonus should still be the best earring next to Brutal.
TP bonus is applied linearly for crit weaponskills, Moonshade adds ~2% crit rate to CDC at 100% and ~3% to VS/Ukko's.
And sadly, TP scaling linearly hasn't been written down properly anywhere. For Ukko's TP bonus will increase damage over str+4 pearl, post here by Ejiin:
http://www.ffxiah.com/forum/topic/19...up/36/#1768007
EDIT: TP bonus is also being applied to Blade: Shun, so you'll have to ask Mot how it's being calculated. It's certainly doing something however.
At any rate, the best MND earring is +4. Even Aesir is equal to/better than that, so the TP bonus only needs to make up for equal to or more than 3 attack.
Shoha,
Calamity
Gekko (pretty much all SAM WS's)
And those are just what I thought of in 5s. Give me longer and I can find more.
And I was referring to the +fTP one WS's, the ones people talk about using Martial Weapons for, or did anyway. Typically it's a line from 100 to 200, then a different line from 200 to 300, some WS's it's a straight line, others it's a stepped line. Without knowing what 200 is, we can't figure out want 125 would be.
100 is -20
200 is ???
300 is ???
It could be -20/-10/0, or -20/-15/-10, or -20/-10/-8, ect.. All those would place different values on moon shade earring. In all likely hood it's the best in-slot, but until we know those valued we can't say for certain that it is. And we sure as hell can't do any form of math to say how much better it is.