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Functionally, when people just mass gear swap anyway, the only thing gained by gear consolidation is inventory space. In the long run, is that tantamount to a glaring, overpowering balance issue in RDM's favor? Why is it "fair" that a good, well-rounded RDM in all aspects needs like 120 of 240 overall "active" inventory spaces (80 of main usable aside) while the next joe could get away with just 60? Plan B would be to let us equip things from our sack/satchel just like our main inventory, but you still run into the issue of RDMs basically having to work twice as hard to fully gird themselves while never actually adding up to match the mains. Some might call that the balancing of a hybrid job, but it doesn't quite account for how people don't want hybrids over specialists when a strong niche isn't needed or non-existent.
Indeed. It's a sign of how poor balancing of hybrid classes have been for the last decade or so. And that's not just here, but in other MMOs as well. Well, that's barring WoW, but that's because it has been the only game to date that has allowed hybrids to do something other than heal and support in the content that mattered.
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Meanwhile, people know this, so those on the fence don't bother because they'll never get the chance to put said gear to use, so they don't try, so SE thinks RDMs don't wanna melee, and we basically get the Empyrean set that we got.
Things would probably have turned out differently if we'd actually gotten some feedback on RDM melee on some of the fansites that were our hang outs before these forums opened up. Hell, I've yet to see any mods set foot in here. DRK and DRG got responses, but we're still in the dark about what the devs intend to do with our class and whether they are even aware of what we need to make RDM more than just a support bot.