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Originally Posted by
Aurara
Back before abyssea when RDM was the most common healer, this was not acceptable.
Of course not. The damage was and still is below par and people were too damn desperate for healers.
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RDM is NOT a front-liner as you claim it to be, it is a MAGE, yes it can melee, but if you only "DD" RDM, you're playing it wrong and giving RDMs out there a terrible name.
Firstly, RDM is a melee mage.
Secondly, it's impossible to contribute what is expected of a front-liner along with the buff cycles and everything else. If Refresh procced on the whole party from an on-use Job Ability (like the one I mentioned in the Red is Obsolete thread) and haste could be AoEd and lasted 30 minutes, I might be inclined to change my opinion on the matter.
Shackling us to Refresh, Haste and Cures has done much, much more to damage the name of Red Mage than the melee enthusiasts ever have. The bandwagon jumpers loved their fact invites, but that's where it begins and ends.
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Drop the previous Rdm argument first though, it isn't a RPG, it's a MMO, so it goes both ways. The battle system/casting sytem doesn't support being able to effectively do what you could in a single player as it does in the current MMO of FFXI.
That's not really necessary. Certain parts of most jobs were kept up to concept. PLD is very well design, as is WHM and BLM. The problem comes with RDM because of balance reasons, and such a situation calls for adjusting the job to still match its concept from previous FFs but with a new spin.
RDM got a new spin, but it was the wrong and possibly worst spin we could ever get from a design perspective; The magic swordsman turned into a refresh bot.
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What the problem is Red Mage is the focal point of where these two genres (RPG, MMO) Clash, and it classes very hard.
This is because the original developers wanted to keep the pure generalist design, despite all signs and evidence from the past to show it didn't work and led to something unpleasant, and in the worst cases, pure bait-and-switch.
Granted, companies like Blizzard only recently opened their eyes on the matter, and guys like Trion opened their eyes because Blizzard did it first.
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You ignore the fact that 99.99% of people wouldnt be able to perform the duties of a RDM and would only do "DD" RDM, wouldn't get invites because they sucked, and then would come here and cry for more broken buffs to melee rdm.
False. People will still play what they want to play and will still get brought. Just like how RDM "sucked" the entirety of abyssea as healers yet were still borught for exactly that purpose.
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Not possible, in order to make rdm viable on frontlines would have to make it broken.
False. You've seen the plethora of ideas in this thread alone. That's not even going into my yet-to-be-posted redesign of the job.
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So because I dont like melee rdm/disagree with it I'm not a "career" rdm?
Not one to defend Hyrist, as he and I disagree a lot on RDM, but stop putting words in his mouth.
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Please, I'm not asking you to stop asking I'm asking you to be logical about what you want, and to think about the longterm effects/how it would impact the balance of the game.
What long term balance effects? The fact that some of us would start meleeing while those that like to heal and support would just keep on doing that?
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Because swords are feature of RDM, and have always been. This is like saying "war's af1 weapon is an axe, WAR should ONLY use axes!" It doesn't hold water because WAR w/axes is terrible.
The sword is only a means to an end. Red Mage is a combination of thre disciplines: Destructive/Crippling Magic, Healing/Defensive Magic and Martial prowess. We've been 2/3 for too long now, and that needs to be corrected.