They could make lvl 60 nq lv 80 +1 and lv 100 +2 but would that really change anything? 20 and 40 are so easy that party of low skilled players can beat that after a week so rewards are rather symbolic too.
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Then why have equipment on that floor at all? If this was upgradable it would sort of make sense. Like the dynamis upgrades, you would need less work to reach the maximum tier if you started at +3. Just ditch NQ through +2 and replace with extra alex or something that might make the event worth doing, rather than gear that would have questionable utility to someone in 5/5 pink.
Oh that is rich, truely it is. So the developers think that difficulty equals to luck? What does this say to the Unlucky who could perform just as well as the Lucky in boss fights at 60/80/100 and win, but constantly get low floor skips? "Thanks for playing, here is your booby prize of no use. Come again!"
I don't know what game these dev's are playing that makes this practical...but I hardly doubt it is the same game the rest of us play.
So glad I quit with crap like this they are making now, lol.
Nice try, want to agrue with SE on that? Pinning IS NOT acceptable by SE's official post below here:
http://www.playonline.com/ff11us/pol...ews19874.shtml