Originally Posted by
Safiyyah
So let's explore that. What in Final Fantasy XI requires mass amounts of gil? Basically only two or three things- REM building, perfecting Skirmish augments, and leveling certain crafts. The "R" and the "M" parts of that first area have now been addressed. Skirmish is so easy, and has such a low barrier to entry, that you can farm your own stones for augments. Crafting has been somewhat addressed as of this latest patch, too, with the range of recipes that give skillups at any given level being widely increased. The only big outstanding issue remaining is the "E". Since 4 songs from bard is gated behind HMP's and Riftcinders still, I expect that will be addressed in the near future, too.
Any other in-game goal can be accomplished without farming Alex or Dyna. Hell, getting your Job Points to cap will reward enough Sparks/Accolades these days to EASILY pay for gearing that job well.
This is the best non-expansion update ever. And I say that as someone who built a mythic starting from scratch under the old system. FFXI is drawing to a close. This lets people have their dream weapons now. The requirements aren't lowered, you still have to put the time in, but it's not gated behind artificial restrictions.