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As I mentioned earlier, I would be perfectly content with mutually-exclusive JAs which toggled Acc+15/Attack+15 and MAB+15/MAcc+15. Would it "fix" anything about melee? No, but it would buff it and help it do what it already can do better, while keeping Magical buffs in the loop.
I'd like to see more than this, for both sides, honestly. RDM already gets ACC+15 on composure, and really isn't suffering all that badly from accuracy problems. I'd trade it for +15 base enspell damage though.
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I'd like to think that any Rdm who was serious about wanting to melee would have unlocked Death Blossom at the very least. I don't think the job really needs Vorpal Blade as much as it needs more proponents willing to gear it up. Getting a WoE weapon is absolutely not hard for the vast majority of the playerbase. Is it time consuming? Sure. But it's certainly not impossible for anyone, of any playtime and any amount of resources.
If we're going to talk about Death Blossom as something as a valid requirement for anyone serious about RDM melee (I have it.) Then it needs to start being more impressive than what it is. Perhaps they can do that in the revamp of weaponskills in general to provide more of an impact, even if it's only in helping others. It's great that we have our own version of Ground Strike but it's pretty lacking even compared to Vorpal in some cases.
I am not opposed to the further encouragement of the melee camp wanting going out to get the CDC weapons, either one of them. They should.
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Right now, the pervasive idea is simply that "No good Red Mages want to melee", or "No good Red Mages bother melee'ing". This does much more to damage your cause than any WS access or gear access. As far as I know, it's damn near true. What well-geared Red Mages have ever stepped up to the melee plate? Doom is the only one I know of in recent memory. You could very well say that more would step up if melee was buffed, but would they?
If it is given a purpose, yes. Right now, as stated multiple times, people refer to it as hobby level. Which means gear pursuits take a back seat to other pieces/job.
But if RDM has a job they can do their melee that is unique to them, then suddenly the persuit of martial gear stops being just something done for the fun of it. It becomes a part of what they offer to the group at large. Sure, chicken and the egg debate on whether groups would find it useful enough to encourage more to do it. But those who are on the fence or had desired for some more substantial back up from SE to take up this aim now would be given the go-ahead to improve on themselves with more earnest.
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Hey, that's fine. But the only way to do that, regardless of what buff or nerf you give melee, is to actually provide examples of RdMelees that are well geared and successful at what they do. Even Doom's set could use improvement. No one's perfect, but it's not like I see many other people (here or elsewhere) trying to step up to the plate with their Red Mages.
This really makes me wish I played more. MMO's do not lend themselves well to a social life, however. I spent most of the past week catching up with friends I wound up neglecting trying to get back into the game earnestly. I just can't seem to balance that time well.