I think SE just said well heck people seem to actually like this... we never need to work on it again! I'm still wondering when the things they talked about when it was released are coming... which was what 2 years now?
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I think SE just said well heck people seem to actually like this... we never need to work on it again! I'm still wondering when the things they talked about when it was released are coming... which was what 2 years now?
About 1.5 years ago, yeah. The last update it got was about a year ago. I went out and farmed Buburimu Penninsula as a Cerberus the other day just for funsies, but after I finished my Unity quests and burned out my exp enhancement I got bored of it and quit.
The initial idea and execution for this system were spot-on what they should have been (with one or two flaws that were fixed subsequently), but the only way to use the system was just to gain exp. The "next event" they introduced (PvM) was terribly executed to the extent that it didn't look like it had been tested or even thought through. They might have taken this system's dramatic failure as evidence that players are uninterested in Monstrosity, when in fact we're just uninterested in a system whose reward structure favors 1v1 fights but ensures that players can never win 1v1.
At present, monstrosity can be used to exp monsters until you're tired of it and after that it has no benefits (or impact on the character that you will resume playing). Obviously we'd ideally have integrated content (like a working version of PvM), but even something as simple as a monster rearing-esque KI system would greatly improve Monstrosity's appeal. Heck, you already have the KIs. Make a system where every 1000 monstrosity levels gets you 1 set point for Instincts on your main character. Monstrosity would become a very grindy way to improve yourself (~4 set points currently available). If you think this is too strong then just release a KI that is weak enough to be reasonable.
Another part of the pvm that kinda ruined it were the rewards were crap behind a horrible farming system that even if it wasn't horrible was terribly grindy. It took me weeks of farming infamy on one character and letting another character just attack me while I didn't fight back to get the prestige to get like 4 torques to see what they did. With no reward it basically became a just for fun thing... but because it was clearly designed for the rewards it wasn't made for fun. Namely the huge losses in infamy/prestige. Which made people very unlikely to engage in a fight that wasn't overwhelmingly in there favor and thanks to the design 99% of the time things were in favor of the monsters. That 1% being if you could take advantage of the pet glitch where you couldn't take any actions against a pet unless the master was within range of that same action.
Heck even if there was a way just to convert excess xp/prestige/infamy to something useful outside of monstrosity like jp or merits would make me consider it again. I honestly don't see why so much effort is being spent on mog gardens but this is being forgetting. Especially with something like monster rearing which seems like it belongs in monstrosity much more than the gardens.
Still hoping for Monstrosity updates in 2015. I almost didn't resub but figured I'd check out the PUPdate and get cracking on CP.
I could care less about the Mog Garden stuff unless they connect it together or something.
I'm starting to miss Vana'diel these days, wish I could resub, but I see the Devs still think it's cool to drive away anyone who isn't strictly in the end game loot grind state of mind.
Really wish they'd take the time this year to at least finish adding all of the unimplemented monsters and complete "Phase 3" of their project.
Doing my part to bump the thread and keep the hope alive.
Can we get some news, SE? Or is there some reason FFXI is becoming Final Fantasy Farmville? Seriously, couldn't you have finished Monstrosity first?
Well they are some-what connected even if on a small margin, connected by this type of seed: Golden Seed Pouch in the Furrows which actually does allow you to have a newer version of a Mons-pet from the mons-cluster's you get from it and the other two types of fertilizers for the logging trees & the mining of a vane that allows 2 more {Mons} types after certain pre-objective's are met into them being able to be usable for gaining those types of pets for monstrosity.
Also one Monster Rearing pet lets you have more C-P gains if certain Pre-objectives are met into obtaining those pets as well. They also have done something by certain pets raised into adding harder to obtain item's to the Green Thumb Moogles shop for purchase such as imperial tea leaves and I get that your not a crafter as well as you'd rather spend your gil's on those items rather then save'em up on obtained ingredients for free and craft them for no Gil's spent at all? I'm also gathering that you've played Farmville or still are playing farmville and don't care to play that game while I for one have never played that game and never intend too in fact I've avoided all of those farmville requests like a plague from Facebook friend's listed them in demand's wanting me to play the famville, farmville II, etc. on a game of which they are playing.
Anyways i'll let you look over these two web pages on results and let you decide from there: http://wiki.ffxiclopedia.org/wiki/Garden_Furrow results of odd items such as scroll's obtianed from seed's and is also good to note some seed's will result in fiends showing up over your furrow such as a ghost: planted buffalo meat and and Aht Urgan Ameretat: Planted Ameretat Vine. Something you could do if you never plan to use the furrows and just look at it.
For Monster rearing besides the raising em up fact, Look mainly under cheer bonus and moogle shop sections of the Rewards section on this page before finalizing your decision: http://wiki.ffxiclopedia.org/wiki/Monster_Rearing and only then after this can you come back at me with your: What part of mog garden's that I really hate very much don't you understand? :cool:
Few other reason's I now like the mog garden compared to before. #1. I can store my item's on the porter moogle inside of the mog garden. #2. I can look my Mog House fully in the same place as the porter moogle and if needed I'll take an item from my mh and put it on the storage slip all in the same place. #3. I can Buy & Sell item's right there on the spot to the Green Thumb Moogle, so this is a gil makers method, if I don't want anything the mog gardens have given me, I'll just sell it right there on the spot to the moogle without leaving the gardens and only exception I might make to exiting the mog garden providing I have enough room to carry all of the items out given by a pond dredger or Coastal Fishing Net's Fish item's is first making sure i'm in windy by the Fisherman's guild then selling them for more gil's then I would of obtained from selling em to the green thumb moogle provided they are the certain fish on the fisherman's guilds List to buy them from you. I surely wish they'd add a dingy to Aht Urhgan area's now as to be able to be by that fisherman's guild there to sell some of the fish in which windy doesn't take in from buying off of you on there list. I'll "admit" that I have became liking the gardens inside the mog garden after it reached a few ranks up. Yes, i'd like to see a few change's in monstrosity, I've come to accept and the belief that it's never going to happen for monstrosity which is the same belief that I now have for reforged empyrean gears even they they did mention they were going to do it but yet still has never come to pass and yeah sure it's telling a lie when they do stuff like that as well. ;)
In a better world, the Devs had the idea to pretty up and expand the Feretory into a proper monster paradise island complete with suitable NPC companions and fun recreational activities for monsters to enjoy. Along with finishing all of the other Monstrosity related things they were supposed to be working on.
Yes, I know.
Yes, I know about the white rabbit cheer for CP. No, I have never played Farmville, I was just making a crack on the whole system to show my annoyance at SE's priorities.
While I appreciate your information, I know how the Mog Garden works and I do use mine. I don't hate it. What I DO hate however is the fact that players have asked and asked and asked for SE to give us the Monstrosity content they promised. Instead they focus on stuff that no one really cares about. Sure, you like Mog Gardens, people use it, but really, why is SE wasting so much time focusing on it instead of bringing us some meaty content (including more Monstrosity goodies)?
SE is finally giving us reforged Empyrean armor next update.
How is that related to Monstrosity? Only in a very small, subtle way:
Even if content was promised ages ago, they'll eventually work on it and release it into Vana'diel.
Here's hoping the same will happen with Monstrosity...
There should just be RoE objectives in monstrosity that give perma CAP bonuses, akin to the reive RoE objectives.
Every monster you get to lv 50 gives perma +2% CP rate or something. Capping everything out should in the end get the player another 100% CP rate total.
Basically, beating Monstrosity should give a 100% CP bonus.
Got my hopes up that SE might have said something about Monstrosity and its return. I think it's safe to say this content is dead and there will be no further implementations to it. Really sucks, I so wanted to play as a hydra =,(
This, is largely why I stopped playing the game. I had something happen that made the game hard for me to play, but I still enjoyed Monst. Monst died, so my want to play died along with it.
DEar SE, i know the guys in change mon jumped ship but could you please finish this content before the end? at least give us beastmen and party mode, thats doable isnt it?? i mean some other people can finish it i know you got talent team still.
alot of us still love it.
Yeah where's the content on it that was promised what 3 years ago? Seriously if you had put the effort that you did into the Farmville monster raising you did into this it would've done a much better job of keeping people playing for the same effort
I really hope Monstrosity gets at least one pass-over before development halts. :(
Same...
Because of the recent double exp campaigns I'm getting pretty close to having all tier III instincts.
I'd love to collect more, but for that we need more monsters SE.
You have the models and animations.
The only work that needs to be done (and correct me if I'm wrong) is:
1) Create instinct data
2) Implement / map the evolution route for each family
3) Give all monsters a job (combination)
That's all it is right? Unless I'm missing something.
This doesn't seem like content that would require a lot of manpower.
Have one or two people work on it for a few weeks and we can have all the monsters in the bestiary playable...
Please update Monstrosity one last time before all is said and done, at least add the missing species :(
if nothing else give us bstmen and party mode!!
Nothing mentioned in the November update notes. SE, I am disappoint.
Game ending and still not any mention of the things we were told we'd get for it when it was first released... with such a complete disregard to monstrosity I'm really curious how it ever got made in the first place let alone had more monsters and rewards added
I'm going to make a safe guess and say that this is something they've been ignoring? Its sad i actually enjoy it would love to see some of the New SoA NM's into it :( like the Bird. or even the regular mobs.
The call to "end" the game probably threw a wrench in Monstrosity is how I gather it.
They likely intended to release more of it but had to put it on the back burner once they started on Rhapsodies.
I like to think maybe now that there are no more "Major" updates they'll start giving us some Monstrosity patches here or there, but I won't be holding my breath.
I was sure they mentioned something about doing something to monstrosity with putting a rank 7, possibly it's final rank to monster rearing or trying to tie those two together in some way carrying it back over to Monstrosity from there after rank 7/final rank of monster rearing. Let me know if you think I'm wrong about this?, thanks!
Hello, everyone.
I realize that everyone has been waiting on a response for quite some time now in regards to the status of monstrosity, and I would like to give you an update on the status of this as well as the development team.
The development team has been reorganized, and the team is more compact than before. Each development or adjustment task was given a priority, and the development team will be handling assignments in order of priority. With that said, there is content that can be worked on and that which cannot. Currently, the priority of monstrosity is very low, and there is a very low possibility that this content will receive adjustments or updates in the future. We appreciate your understanding.
although this is sad news, I'm very happy we finally got an answer :)
(Lets all just keep on whining bout monstrosity so it moves up the list :D )
RIP Monstrosity :(
That's a little sad, to be honest. Now that major patches have ceased I was kind of hoping some time would be devoted to Monstrosity and other smaller activities that were really great ideas that didn't get fleshed out.
Its not unpopular because its a bad idea, its unpopular because no one wants content with no goal. I love Monstrosity, but even I don't want to chase level 75 crap thats not even good for Lockstyle. Instead of giving those Charm things to "Monster Rearing", they should have been unlocked in Monstrosity.
Seriously, how cool would that have been? An actual goal!
well I hope not entirely, still has unfinished type>family Listed button's just sitting there untouched and grayed out.
LoL loving this funny Dumb and Dumber Movie pic Quoted reply to Grekumah's post above! ;-)
I see the trying to be funny and give you 110% thumbs up Enochroot! :D What do you think of his trying to be funny, Funny Grekuman? ;-)
Well "Grekumah" the problem that remains is there still are "Buttons" that are "Grayed Out" for the family types listed but no playable monsters to/behind those family categories buttons listed you can find them by doing this:
........ Click on "Customization" >next> Click on "Faculties" >next> Click on an "Empty Equipping Square Box" >next> Click on "Type >" which will bring up the whole list of buttons that i'm referring to in which where put into the game but remained untouched or category buttons were done but not having anything behind it for them to even be staying there showing up.
My question Grekumah to you is that do you agree one of the 2 following should be done to remedy it?:
............1. Have those grayed out categorizational families of the buttons with no implemented monsters to those buttons created into the game to be removed which i'm I would be sure that could be considered more of a minor adjustment then what i'll menton into number 2. below with the very limited compact crews available??
:confused: -OR- :rolleyes:
...........2. Give those grayed out buttons of family type categories with no playable monster's behind them at Least one monster to become opened up under one of each category listed as to be giving a reason those buttons are just there with no purpose?? <-I dont see No.2 as the likely possible route happening since there discontinuing monstity as fars we know it as is thus far ... well, currently everyone seems to think so at this point in time.
The logic is easy to get why they likely wouldn't update Monstrosity. It requires additional assets to be created from the devkits, the icons for the equippable instincts. They have to add more to the client than just text. We have ciphers that were added that haven't been unlocked yet, which were probably planning for a future event or login campaign. If something requires additional client-side assets that are more than just text, it's probably not going to be done at this point.
Not that I disagree that it wouldn't be "Easy" to add more stuff to Monstrosity, but it certainly wouldn't be that hard.
And frankly, why the frick even bother putting it in the game if its too much of a hassle to add more to it?
So, the logic still escapes me, they took the effort to make this system, update it a few times, add some mediocre rewards, all of which is something I imagine was not at all easy, and then just left the rest on the cutting room floor and decided to cease updating it entirely. Part of it may have been the decision to "end" major updates and finishing Rhapsodies, but now that thats over, it just seems odd this is still going to lay dead.
So, yah, I know there isn't some miracle quick fix, but I also can't imagine its so hard that it couldn't get a bone here or there every few updates, even if its just the party-system they planned on years ago.
I really hope with this new year Monstrosity receives some Dev attention again. Access to more areas and more species (Alicorn, pleeease!) would be very welcome by now.
I would like to see real PvP in monstrosity. Capping the pvp at levels 30, 60, and 90 was the worst decision they made.
So, is there any plans of expanding Monstrosity into SoA and Esha?
I'd be happy seeing 1-2 MON added/month.
As well as a free-for-all PvP mode in Valkurm Dunes for Gladiators/Monipulators(Gladiators vs Gladiators vs Monipulators vs Monipulators).
Who wouldn't enjoy seeing a massacre in the most memorable zone of death? c.c;