I would like more detailed info on this dynamis update please SE.
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I would like more detailed info on this dynamis update please SE.
I think if everything respawned in a few seconds.. and NM's were force spawned.. griefing wouldn't be a huge issue.
I also doubt people would camp NM's unless they added some near gear.. which it doesn't seem like they are.
As it is.. abyssea is an example i suppose.. 90% of the time i don't see griefing in there on NM's because everybody knows they will die super fast and pop theirs in a minute..
with a one a day limit.... people also couldn't camp the NM 50 times like abyssea.. so it would be better.
also if regular mobs despawned.. there would be little risk of mpk that fashion.. although people will always be jerks whether its in dynamis or a regular zone..
can just GM if they are doing obviously mpk like drag a smn on top of you and cfh or something obvious like that lol.
I hardly see that anymore tho because those people get banned pretty fast.
you are right, but thats IF they do it.
GM don't do anything. I call GM while people are doing MPK attempts at me and do nothing so SE needs preventive programming, like the stuff you said.
some people lie in abyssea shout, they can even go far as to kick you so you can't lot on item xxx. They do that so they can use you for proc help or w/e.
for clearity no one knows fotr sure if it is free entery liker WoE? was that only player theory?
I don't think jerks are limited to dynamis though.. its an ffxi and MMORPG wide problem...
I guess thats what you get when you decide to play a game online with thousands of other peoples.. it is sort of a microcosm of the world..
and unfortunately some people are jerks.. you just gotta hope the GM's do their job and ban the piss out of people like that.
hmmm so whats the topic of this rant, Dyna or MPK?
The topic is suggestions for dynamis..
lately been doing suggestions to avoid mpk.. my top suggestions being..
Make mobs despawn so people can't drag them on top of you.
my suggestion was simply this:
do not make it like WoE, rest was questions because I really do not understand what SE is doing for the changes.
Great more ways to ruin the game as if the addition of abyssea wasnt already enough. FFXI is such a me me me game and is not what most of us came to it for. I remember the days of parties at all levels and skilling up along the way. Level sync ruined that. Used to be a major achievement to get your first job to level 75. Thanks for nothing SE abyssea and level sync ruined so much of what most of us that joined the game for when it first started. Spoiled people with no drive taking advantage of a game that people actually used to work hard on their jobs and skills has made this a sometimes difficult game to play. Please dont ruin Dynamis as you have so many other aspects of this game.
well its already easy enough with a ful group of level 90s. lets not give exp in dynamis or change the entrance time to 3 times a week if you are gonna change it openeing it to a once a day thing just doesnt sound like a good idea to me and only change the number of people allowed on Dynamis Tav make it the same as the other areas.
I was really never a fan of the reservation system
It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.
Has anyone seen if they announced how long you will be able to spend inside with this new system in place? I can't be bothered sorting through 46 pages of rage/praise/speculation. Did SE say anything about it?
The extent of what we know they plan on changing is
Adjustments:
* Reservations will no longer be required to enter the above areas.
* New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
o The key items need only be obtained once.
o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
* Time restriction for entry will be changed to once per Earth day.
* Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
* Monster distribution will receive drastic revisions.
* Monsters will yield experience points (excluding certain NMs).
* Monster claim and item drops will work the same way as in regular fields and dungeons.
* Treasure:
o There are no plans to change the drop rate of Relic equipment.
o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
I think the rest of the thread is suggestions that would go along with those changes.
Like how to implement the force pops they are introducing.
or how long people would be allowed in dynamis each day.
Ok, so they have covered all the bases with the exception of how long we can spend inside. Why do I get the feeling that we will see the chests from abyssea for time extensions in dynamis?
Ancient Currency may be lowered, but if people can enter once a day, there's a chance ancient currency gained compared to the original once-every-3-days may be higher overall. It just depends on how drastic the drop rate change is.
Dyna sucks, who cares. 4+ hours of mindless torture doing the same thing over and over again. Most shells on my server pre 90 cap were run by greedy idiots. SE is just trying to ease the pain of getting your relic weapon. They know since the economy has tanked and time left in this game is growing shorter everyday, they don't forsee anyone spending 2 years sponsering dyna runs 2x a week to obtain a relic that is outdone by an emp weapon anyway.
I'm looking forward to going into a zone and getting the few remaining items I need to finish up some sets and then I'm done with it forever.
Please ilax.. lets keep this thread constructive.. and make suggestions to the dev team about how to update dynamis ^^
constructive thread is when communication happen, i must be blind because i don't see any DEV talking. (And pointing this is for sure constructive not negative)
From my understanding the community rep takes suggestions that are good and presents them to the dev team
I can sort of understand why they would be slower in responding to specific questions than normal.. if you want a faster response.. could try the dev team twitter.
that is what abyssea is, do you like abyssea but hate dyna? abyssea useally eats more time then that per day and ti is the same thing over and over again
I do not understand how someone can say " i hate killing the same thing over and over again for 4 hours" when abyssea is the same thing.
So gear reward makes it tolerable in one instance but not the other?
With this viewpoint why should dyna minic abyssea like someone else said ealier?
you get random people entering able to lot like WoE? because that is what it sounds like in the notes.
I do agree abyssea needs changing but SE will prob mess it up make it like WoE to try mimic this abyssea for everything trend.
Well the dev team already stated specifically loot will work like regular zones
Ie. party gets their own loot pool
It wont be like walk of echoes.
I am just going to wait for more detail or see it in action because I really do not see that working well.
As a whole I do not see SEs idea working well.
Like I said Dyna does need changing but I do not like how SE stated it.
The content needs updating like make mobs harder, have it drop stuff that people might want like emp +2 upgrades every once in a while. Maybe introduce matts to make +2 relic gear.
Either way I do not see fighting for mobs and each party fights for coins as working content.
What if my LS has more then 18 people that want to cooperate togher?
when everyone fights for one item does not end well.
thats one thing that is nice about abyssea that mobs drop things that is ment for more then one person.
that is why old dyna worked , people wanted the drops and nothing to do with the weapons.
I agree.. i'd like to see the new dynamis changes in action..
However I am hopeful the changes are going to be positive.
I could only see problems getting worse by lvl 99 if they left it a reserved zone... I mean a party or less can already clear entire zones....
and I don't see them spending the amount of time they spent on empyrean armor.. to implement dynamis armor upgrades.. they already have a new system that works great for new armor...
I'd rather them funnel their energy into new content.. and balance old content for accessibility.. like they are testing with dynamis.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.] SE has been following the trend of making this game more and more easy. By first nerfing CoP for those who were stuck on it. Then Fov lvl sync etc their trying to make this game easier for the obvious reasons, as someone else has already posted. I mean trying to boost your subscriber's is one thing, but at the same time your loosing player's that have been on this game since it came out. This whole dynamis reborn is just a slap in the face for those player's that spent years trying to get one. But then again SE has shown they rather have those customers that subscribe for a couple of months then quit, and go to another game. Than actually hold onto it's loyal fan base. To keep it short for all of you lol cool story bro..
Fix ff14 instead of trying to revive an outdated game, seriously before u end up with one server lol.
or dump the ps2 user's and add more content, and take the game off it's perma easy mode.
Cuz seriously what achievement is there in completing something in this game if it takes u an hr to do it lol.
I can infer that the Dev. Team will probably have separate lot pools for each group or alliance, have that claim status on a mob if another group,alliance, or player has it, and probably lower the drop rate a tad bit on currency. Now, keep in mind, they can also add mobs that can drop more currency, but are much more tougher than normal. I am not talking about NMs here. Just tougher mobs with better drops. They may keep the drop rate on the current NMs and maybe even increase their strength for a nice decent chance of 100s dropping. NMs that consist of getting Attestations and Fragments shouldn't change since those are already tough to get. I mean, it could workout for the best for us. I am sure it will be nothing like WoE.
I would love to have relic h2h, since I wont bow down and kiss anyones rear over the one they have, or in some ppl's cases Many. I dont play for the social aspect of it, I play so I am not bored in real life. If i can get a relic in 6 months vs 2+++ Years im all for it, Price will Raise at 1st im sure for coins and 100's, And drop if so many people flood the economy which I like. What I fear is that you take 6 people into a Dyna zone for the purpose of Farming Currency and wind up with 6 coins only. So for now I will wait for the % and # adjustments and I will scream my head off if they Mess it up. I would accept 50% of the current rate, So only gettin 100 coins in 1 hour vs 200+ is fine by me, Just up the % on 100's by 5% so I can get my relic asap. m<@^@>m
At least i am not the only one thinking that, my main frustration in all this is not only about the update itself but more about many question that remain unanswered, is easy pre-info release speculate on how positive this update going to be as it is easy to speculate how negative this going to be, but in the end no one is really wrong, we just worry for different thing.
what can i contribute more about subject, here:
Can we have more answer to our question before release?
What solution i can bring for the subject:
*Can you do multiple instance instead?
*Can each group be guaranted to get same amount of currency per run. [open zone np, by time each group inside can get they 300~400 currency or a bit less since as SE stated they now can go 7/7]