Originally Posted by
evanwimbish
Ummm the new haste is def not going to stack with the old haste..
My blue has +300 magic attack bonus... And 3000--6000 cdc....
My blu/sch does 2100-2700 thunder 1
I've given blu all my attention and I am amazing at blu.... People ask me how to use blu on my server all the time when they see me in action... I solo outer raka skirmish with my blu for profit.. Mattkoko I think you might want to give blue a try and fully test things before you try to leave a "know it all" statement such as that.
Firstly I highly doubt they will let hastes stack, it would ruin the game mechanics.
Secondly, this post was made to improve bugs which have been created out of no where,and then never fixed. I am definitely not going to just sit here and pay money to watch something break and then not have a repair man fix it, with little to no explanation. (Such as blue magic spells) and then when they say something like "we want your feedback" DUH Im going to leave Some feedback!
Again the 3 new blue spells are remixes of stuff we currently have better versions of.
Yeah the idea of new blue magic is drool worthy, but think of the down the road effects.
As I said my tempest upheval does 6000 damage on certain skirmishes and enemies weak to it, no I don't think a lower or equal version of it is necessary
I can get haste 2 from a redmage
And if I spam 2---3 k /sch nukes as blu then why waste the MP on physical blue magic? Until they give blu physical magic higher attack values like before vs all these super high HP enemies, then what's the point of spamming blue physical magic unless ur enfeebling with delta or barbed or SL....
Wear x2 seekers of adoulin clubs with magic attack + and magic hammer over fills my MP, so I am not turning this into an MP argument however I would still like to see more blue slots, a more diverse elemental blue magic AOE selection , and a spell that actually would deal Dmg with physical blu magic, hits 4 times is going to be like all the others that do it currently.