Ok lets get rating!
Quote:
WAR
Regular attacks will become non-elemental and grants a drastic increase in accuracy.
Sounds good, Mighty Misses was always a kind of crappy emergency button, this improves on that greatly.
Quote:
MNK
Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
Another good one, good for tanking, great for doing some fast damage, stacked with Hundred Fists you could solo Absolute Virtue! :D - Alone, a good enough ability to stand up and stand out, people would use this over Hundred Fist's.
Quote:
WHM
Grants party members protection from status ailments.
I see it's application, but with it being so situational, and most endgame being zerg fests, it would only serve as a ward, incase something may go wrong. Can see it being useful on NM fights with Morbol's and particularly nasty status inflicting encounters.
Quote:
BLM
Grants a drastic decrease in enmity generated by magic attacks.
I believe that BLM already has a similar JA, so doubt this would be used so long as they still have Manafont. It would literally need to reduce all spells to 0 for the duration of the 2 hour to even raise consideration. Can only see very selfish BLM's considering this for their arsenal.
Quote:
RDM
Grants an increase to the effect and effect duration of enhancing magic.
Yeah... sorry SE no idea what you are thinking here, it's like you have pushed RDM so far out of the game, you are now trying to push it into other games. See my thread in the RDM forums for an alternative suggestion to this.... thing....
Quote:
THF
Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.
As good as Perfect Dodge in terms of utility, if you can find someone to be your Patsy. It sounds like a Trick Attack status for a short time frame basically. No problems with this one, I see it being used far more than PD is at the moment.
Quote:
PLD
Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
No complaints, Invincible is still going to pip this one at the post, but this has situational application where you know when an encounter is going to use humongous physical damage, thus all of it can be bounced back onto the target.
Quote:
DRK
Steals an enemy's TP through regular attacks while the effect is active.
Eh, Blood Weapon and this are about equal, as you are going to be Weapon Skilling faster for this time frame. No issues, seems this one will be down to the DRK's choice. Don't see it as anything too mental, compared to what that class already has.
Quote:
BST
Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
This would have been amazing pre-Abyssea Alliance exp days when the only way to level was out at the back end of beyond, and still good-ish now, but doesn't offer anything that temp items and GoV books don't already. Seems odd that a BST 2 hour removes your pet though. Would be interesting to see if this can be used on Charmed pets, giving it a drastically higher usability, but for now, Familiar is far far better. Would have much preferred to have seen the 2 hour give 5 minutes of a summoned Wyvern or Morbol.
Quote:
BRD
Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
People still play BRD? Haven't seen a single one since returning a few weeks back, but in any case, a usable 2 hour, but eclipsed by Soul Voice, due to it giving such a huge boost. Can't see people using this one, unless on a fight where Physical damage is kind of useless, and magic damage is the only option.
Quote:
RNG
The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
If this is just for one shot, then it is awful, but if it's a 5/10 minute buff, it sounds pretty damn useful. EES has already been made kind of useless, due to most of the RNG's WS's exceeding it's damage. I would have preferred to see some kind of super Shadowbind, meaning the target is bound, slept, silenced etc for 30 seconds and nothing can break it, even damage done to the affected target.
Quote:
SAM
All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
A solo ability if I am reading it right, in that you gain almost like an enrage as you evade more incoming attacks. Sounds fine, Meikyo Shisui (sp?) is already kind of outpowered by SAM's generally being able to generate enough TP to skillchain continuously now, this would definately see some usage.
Quote:
NIN
Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
Excellent, far better than the D3 they currently have. No complaints about this one, a functional and practical 2 hour.
Quote:
DRG
Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
Sounds great, it's a halfway line at summoning a full grown Wyvern. Hopefully the Wyvern will grow a little while this is active at least.
Quote:
SMN
The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
THIS SOUNDS BALANCED AND IN NO WAY SHOULD BE CHANGED AND NOT AT ALL BECAUSE I AM PLAYING A SMN99 AND SEE THIS AS ONE OF THE MOST POWERFUL ABILITIES OF ALL TIME... OF ALL TIME! >_>
Quote:
BLU
While the ability is in effect, blue magic from Unbridled Learning can be used continuously.
BLU's are heading for a major nerf at some point I think, being as they can currently solo chain 15-20 mobs at once in Abyssea for huge turnaround. This 2 hour has further put them into the mentally OP category. Don't enjoy this too long BLU's, SE won't allow this forever :)
Quote:
COR
Grants the ability to use up to 3 Phantom Roll effects.
Perfect, no complaints. Will be used over their current one alot.
Quote:
PUP
Automaton will use special abilities. Special ability usage will depend on the automaton head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invincible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (Will only apply to the master and automaton)
Spiritreaver Head: Manafont
Love it, functional, practical and appropriate for whatever situation the PUP will already be in. Reactive and very nicely thought out. I likes!
Quote:
DNC
Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
Additionally, while the ability is in effect, Finishing Moves will not be consumed.
Trance is already powerful, this is equal in power. Sounds good.
Quote:
SCH
Will direct enmity of all party members to an indicated player.
Meh, nothing I wasn't expecting, but was hoping for SCH to see something a little more interesting, however it serves a nice purpose. Would be used, if it wasn't for Tabula Rasa already being in their arsenal.