Kasha has a flower animation, so does Trance, so we'd definitely get at least that!
Also inb4 next job feedback for dnc has the question "I want to use Great Katanas on DNC."
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Kasha has a flower animation, so does Trance, so we'd definitely get at least that!
Also inb4 next job feedback for dnc has the question "I want to use Great Katanas on DNC."
would give me a reason to get a masamune.
Make it happen. Oh man, and give them monocles as well. That would be dope y0. Wait... I think I'm doing this wrong.
This made me chuckle, examine warrior. I've yet to see any downsides to Warrior except it can't use Great Katana, or Katana. Damage mitigation? Destroying a mob in several seconds has been considered a form of damage mitigation. Other than that, it can tank, and by tank. I mean retaliate, proc almost every red under the sun.
Appreciate the gesture at 3:21 in the morning.
Please make Pet and NPC can get benifits form Samba again. It's no reason that why samba will not have effect on both. =D
AYOOOOOOO CAMATE !
My Dancer Suggestions
1. Give Dancer a higher Dual Wield
2. Cut down Curing Waltz IV and V recast by 5 seconds
3. Infatuation Samba: Lowers enemies Attack and Magic Attack.
4. Piercing Samba: Lowers enemies Defense and Magic Defense.
5. Increase the strength of Reverse Flourish a tad.
This one may be crazy but.
6. Can we get a glowing effect for Trance? Kinda like FF9 Trance but it doesn't have to be as extravagant.
I just would like to know why we, the players, accept non-sense and bull effects for jobs like this. SE is always yelling about balance this and balance that but yet nin can do everything we can plus more and I believe fits closer to where dnc should be than even a dnc main. We sit back and think that whatever se comes up with like this ternary crap is balancing. What exactly is so over powering about giving us defensive debuffs like paralyze, atk dwn, such abilities(not sambas). It upsets me to see how we really have no place in pts expecially with nins being able to use our prized haste samba and have access to our Curing Waltz 3. I dont want hear about crap like, o well yalls is more potent or dnc can use nin debuffs too. #1 haste/delay reduction caps at some point eventually making our little merit boost pointless. #2 if we cant slow down the dmg that is coming at us some way it doesnt matter how much more we cure. #3 when are we EVER going to land AND stick a nin buff let alone it be potent enough to even matter. If it sounds like im furious good cause I am. This is non-sense and crap for people think o this would overpower dnc or that would overpower dnc but look mnk and nin are good though /nod /nod I call a boat load of BS. FIX THIS ASAP. *Points to past FF Dancers* Look at them. That is how we are really ment to be namely tactics. If you want us to solo and still be in pts fine just give us the defensive debuffs to help us out please!
I just realized that with the title of this thread, Male DNC are now "Divas". lol
These are some more ideas I have had for DNC. I would like to enhance DNC's ability as a support job, seeing as that aspect of the job has fallen behind DD, tanking, and Solo. I particularly like the idea of playing with a monster's spell cast time or time between casting. On monsters that players can only damage during spell casting, or when not casting, I think this could be a convenient tool for DNC.
Sorry for the long post. I actually have a lot more silly ideas but I figure I'll post them some other time.
Samba ideas:
Lvl 55: Piercing Samba
-Inflicts the next target you strike with Piercing daze, allowing all those engaged in battle with it to gain piercing type weapon bonuses.
Lvl 70: Blunt Samba
-Inflicts the next target you strike with Blunt daze, allowing all those engaged in battle with it to gain blunt type weapon bonuses.
Lvl 75: Slashing Samba
-Inflicts the next target you strike with Slashing daze, allowing all those engaged in battle with it to gain slashing type weapon bonuses.
Lvl 85 Magical Samba
-Inflicts the enemy with Magical Daze, allowing all those engaged in battle with it to gain magical type weapon bonuses.
Step idea:
Lvl 87 Fantastic Step
-Increases target's spell casting time. If successful, you will earn two Finishing Moves.
*8% first step, 4% each step after capping off at 24%.
**Ideally, some kind of gear enhancement would bring it to 30%
***The name of the daze would be Stupefied Daze
****this in conjunction with Addle or the new BRD song would prove to be a powerful combination.
*****Another idea for this step is that it affects "recast time." Which in this case would mean increasing the amount of time between spell casts for enemy AI.
Job ability Ideas:
Lvl 95 Parapara
Recast: 1 minute
Duration: 30 seconds or until next flourish is used.
-Grants effect of your next self-enhancing flourish to all members of your party
*Party members receive the full effects of Ternary, striking, climactic, and building flourish.
**The TP received from reverse flourish is distributed evenly between party members.
***This is an idea from the Jp forum I thought was very good. I elaborated on it and gave it a name. Unfortunately, I can't find the original poster's name to give them the credit they deserve :(
Lvl 10 Encore
Recast:45 seconds
-Uses excess HP or MP absorbed through sambas to preform an extra dance.
*Dancer would get another bar under TP (or an invisible bar,) where excess MP or HP drained from enemies would build up. Bar's max would be determined by a percentage of the dancer's Max HP. (60% for HP, 30% for MP)
**The dancer would only start saving up HP/MP when their own HP/MP is maxed.
***The type of samba the dancer has used most recently. Using Aspir samba will set it to MP mode, but if the dancer uses haste or drain samba all saved up MP in the pool will be lost.
Other ideas:
Gear enhancement for Ternary Flourish
-Allows each hit of Ternary flourish to remove one beneficial effect from the enemy.
*It could be something like a 50% chance to remove an effect
**can remove up to three effects, but also can remove nothing
Gear enhancement for the Divine Waltzes
-Adds an erase effect to both of the divine waltzes.
*only removes spells curable by -na spells
**does not remove status effects cured by erase spells
***or vice versa lol
Ideas I support:
-Strengthen the effects of steps as we level up.
-a perfect parry ability
-increase samba duration as we level up
-evasion boost IV, please
-5 seconds of of Curing waltz IV and V. Also, bring Healing Waltz down to an 8 second recast.
-allow DNC to use hand-to-hand and club type weapons with decent enough skill (C+)
Staves would be cool too.
The damage type sambas are something I'd considered a long long time ago, but I gave up on them when they said they were going to make "damage type switching" a warrior ability in their manifesto.
The ability you named "Parapara," is interesting, also, the name is absolutely perfect, lol. It would have to alter the recast of the flourish, though.