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They win by enfeebling the monster, curing themselves, mitigating damage, and dealing damage all at an incredible level at the same time.
Except you can't do that all at the same time. Considering gear was RDM's balancing factor before the devs chickened out and allowed overt swapping, it is still a core element of the job's design. This is why the job in its base form doesn't have a stance mechanic or anything that makes a modern hybrid tick. The problem is that in the current game that balancing factor is null and void because everyone can swap gear mid-combat.
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Can a Melee Red Mage sit in AoE range of a monster, while melee'ing, and do anything but eat up MP? Notrly.
I wouldn't expect it to without the proper mechanics. Hence this thread.