You mean AWESOME :) I can already see how i will take advantage of this ^^
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The last page was like half full of that. Can we please stop feeding the trolls, and be a little more tolerant/optimistic/openminded about the upcoming update?Quote:
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It could suck. It could be awesome. It could be irrelevant. Instead of pulling numbers out of nowhere and making up theories based on unsubstantiated claims, how about just waiting and seeing how it goes before going into panic mode?
edit: OK, looks like I overreacted a bit, after deciding to peek at the posts. Still, when I saw the original announcement I was instantly excited... I had no idea that this would be controversial.
Thank you for the various comments and feedback! Right now, we are going through all the upcoming changes on Dynamis from the Dev. team.
We are looking to introduce them to you all sometime next week!
I look forward to the changes...i'm in a dyna ls that does payouts but, i just use the proceeds to buy currency anyways...this just cuts out the middle man. Gunna love the option of gettin 5 friends together on a daily. Remains to be seen mob distribution throughout the zone is gunna look like but i can't wait to find out.
yeah def not a topic to complain bout means u can farm currency for relic's faster etc, but i do fore see prices on currency droppin which is good for me :D
Bonus if you have friends who want to help you on your relic but can't make the Dynamis runs or are in another shell.
idk about the new dyna stuff, My ls only does it once a week yet i get 12-25+ coins Auto drop, so if i see 5-10 a day each day i'll be happy for sure. if i only see 1-4 a day i dont know how i will feel about that since im workin on relic h2h myself can someone post the info on the Dyna adjustments please i cant seem to find it any more.
I don't think anyone can exactly predict what will happen. Personally, I see a relic taking longer. But, many more people may start them. And, a lot of those people will stop working on it because of how long it takes. I'm not sure if this is S/E's goal. But, it seems reasonable. I think the biggest impact is that anyone who uses the 'entire shell working for one person's relic' will be negatively impacted. At the very least, it will take a lot more coordination. However, I'm not fond of that system. So, it doesn't bother me. I'm not sure what the impact will be for people who want relic gear. Less of a chance to get the drop. More days you can go in and try to get it. Again, with several parties and coordination, you can increase your chances for getting the piece you want. I'm all for changing Dynamis up, though.
Must be a bad joke or something, but whatever....
@Gildrein NP buddy, always fun to have a one-way feedbacks....
If i say that, is purely because i would have love more 'WORD' from DEV about all our worry or a bit more detail.
Guess i was expecting too much from this forum, is nothing different from other one, wait that not even true, on other one i can vent violently my frustration in such of situation...
Love you all (And you all know what i mean by that)
Relax, broseph. If you want in on the daily conversation about Dynamis changes, get a job at SE.
Otherwise, have some patience and wait for the update teasers.
If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna
That's not really my main concern (as they basically already said that drops would be handled as in most other zones -- so they'd be alliance-limited).
My main concern is that you're going to see a lot more of the "train of death" motifs to basically drive all others out of the zone except for a few cockblockers. We had a variant of that when our Wednesday Dynamis head (somewhat foolishly, to his own admission later) decided to share the Wednesday run one time -- and the moment we got the zone win, some idiot of the other group decided to agg as much of the zone as he could and MPK the lot of us!!!
That is what is going to kill Dynamis, I fear. Basically, the only way to prevent that is to basically make it such that Dynamis no longer has stuff spawning like what you see now.
didnt theysay they were adjusting mob placement?
Yes, but does that mean they are also adjusting (regular mob) spawn conditions as well?
They might also have to worry about how to deal with linkage too, or a Fleeing MPKer could wreak havoc...
Especially as cheap as XP has become...
go in under the impression there are idiots inside then xD
uhhhhh site bugged and lost my post -.-
My concerns are this:
Is entry going to be like WoE because it is a onetime key item ( do i understand this right?)
How do you limit enery for say ls only?
What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)
Why does the game have to be get exp while you farm for good gear now? ( I do not like this)
Will mobs be changed so exp gain is reasonable for 90/99?
will dyna be updated so people have other reasons to go there besides dyna currency?
Can new types of synth items drop? ( this goes with the question above)
Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?
"How do you limit enery for say ls only?"
You dont.
"What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)"
24hour time limit adjusted rate of coin drops.
"Why does the game have to be get exp while you farm for good gear now? ( I do not like this)"
Game growth/evolution?
"Will mobs be changed so exp gain is reasonable for 90/99?"
Im guessing it'll follow a smiliar exp growth to abyssea
"will dyna be updated so people have other reasons to go there besides dyna currency?"
Isnt that the whole point of refreshing the event >.>
"Can new types of synth items drop? ( this goes with the question above)"
Chances are high
"Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?"
They said they were adjusting coin drop rate to balance out the amount of coins ingame globaly. Did you not read the notes?
learn from mistake? they're opening the whole zone similar to abyssea... thats a bad thing why?
... you're trapped in nostagia buddy...
Since they're going to give EXP, they'll no longer all be NMs and thus will depop when trained and won't be MPKing anyone.Quote:
I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concern
your stuck in wanting everything like abyssea.
IF SE wants to make this game boring to the point where everything has to be like abyssea I will quit. Had enough as is where its abyssea only.
before 75 we had a lot of things to do and it was nice to have real variety. We even had to pick and choose what events to do because lol was not enough time in the day to do them all.
now it is abyssea only , make dyna like abyssea, make ein liek abyssea.. so on
abyssea was a bad idea to begin with ( the god mode and entery 30) and they want to keep going on that route? lol no thanks.
WoE had enough problems of allowing random people enter, do nothing, maybe skill up and lot on drops.
if dyna is like WoE they are repeating a mistake and people have been outspoken about WoE
Seeing as how this is a suggestion thread to the dynamis developers..
I suggest not making dynamis like walk of echoes. Each party should have their own loot pool.
I suggest making it an open zone.. with mobs distributed to where you don't get 50 at once
Everything would respawn super fast so people could farm without concern of overcrowding.
MPK shouldn't be a huge issues because mobs should be able to despawn.. like normal exp mobs
and I think attestation NM's / zone bosses should be force popped and limited to once a day...
I think an accountability system similar to fov elite regimes would work best.. to prevent a group from taking turns popping NM's with each member..
the current fov elite system is.. you have to be in the group when the NM is spawned.. and if you aren't.. you can't assist in the fight in any way.. even if you join the group after.. you can't heal people.. you can't engage the NM..
With a system like that.. you could make the group lose their key item when the NM is spawned... and keep accountability of who has fought the NM accurately.
what is the limit of how long you can stay?
If dyna is going to be this open the 85>90 trials for relic better be changed.
I do not like the idea of dyna being open at all
WoE is enough to show that is a bad idea, and abyssea to even thats why the NM pop time needed to be so low
Also lets keep this thread constructive..
I know there are plenty of people whose only suggestion is "Dont change Dynamis"
If you have a concern and want to try and make a possible solution please post them...
lets not fill the thread with angry trolls who have nothing constructive to say.
I don't know what a fair time limit would be..
I think 60 mins max with no extensions would be a good balance.
Could do a bit of farming or have enough time to gather on a NM spawn and fight it.
They did not state how long you can stay ? (I really did not understand what they where doing to begin with by the sound of update notes)
60 min is not long enough , if dyna is going to be like WoE on top of a small limit the 85-90 trails better be changed.
are htey going to make limbus open and give exp? ein? savage?
this is not a good trend....
"your stuck in wanting everything like abyssea."
HAHAHAHAHA ... no. i can count the times ive been in abyssea to exp in 8 fingers. and thats since abyssea was released a year and some change ago.
"IF SE wants to make this game boring to the point where everything has to be like abyssea I will quit. Had enough as is where its abyssea only."
The game's passed its peak in subscribers, se is catering towards those that remain and rather force us to require 2-3 alliances to get stuff done they're toning it down so a group of friends can you know... achieve sh*t.
"before 75 we had a lot of things to do and it was nice to have real variety. We even had to pick and choose what events to do because lol was not enough time in the day to do them all."
Read my previous comment about ffxi having passed its peak in active subscribers.
"now it is abyssea only , make dyna like abyssea, make ein liek abyssea.. so on"
There's still dynamis, limbus, sky, assault, nyzul, salvage... you're complaining because people want to do new stuff?
"abyssea was a bad idea to begin with ( the god mode and entery 30) and they want to keep going on that route? lol no thanks."
Erm no... they're exploring ideas the previous dev team didnt bother trying to impliment because they were annoyingly simple minded.
"WoE had enough problems of allowing random people enter, do nothing, maybe skill up and lot on drops."
Yes and they're trying to fix it... yet you're still gonna complain even when they're done arnt you =.=;
"if dyna is like WoE they are repeating a mistake and people have been outspoken about WoE"
Isnt that sweet.. you make such baseless assumptions.
This is a suggestion thread.. are you suggesting dynamis should be like walk of echoes?
If so I'd have to disagree with you.. I think walk of echoes is a failure..
Dynamis should be an open zone with fast respawns..
and NM's being force popped with ??? respawning in like a minute or 2 like other force spawns.
I am saying it better not be like WoE, someone said it was going to be free entery like that.
it better not be. I said IF SE tries that route the 85-90 trail better be different.
How do you knwo they are going to be force pop? how are people getting this information? I did not understand that from thier statment on chaning dyna
2-3 allys? back in 04 maybe, but 08+? 2-3 allies?!?!?!!?
what required that meny people?
Ok i agree with you there ^^
I think it helps the developers to point out specific flaws in walk of echoes so they don't repeat them when they change dynamis.
Like make people in dynamis have their own loot pool
and have mobs despawn so mpk isn't likely.. things like that.
Yeah thats why I do not want free entry, there be too much lot greifing, mob greifing and GMs don't do anything about it. But if SE really tries that I made if statment to show why I think it is bad idea and other changes are needed if it is free for all like that
this is official forum not alla or BG where people make troll/ fame comments, please only be constructive and easy to understand. the only thing I was able to pick up from the last post is the 2-3 ally thing, I do not really understand any of your points past everything needs to be like abyssea now. I do not understand sarcasm well.