Originally Posted by
Fukushima_Radiation
You may not empathize with new players and expect them to "ask, ask, ask," but it's simply not viable and you are taking a LOT for granted. Not only does it paint the player as a helpless, needy newbie (that this game's elitist playerbase doesn't want to touch with a 10-foot pole and may ostracize in future events) or assume that he will understand everything right away, it is also impractical and frustrating. I was not a new player and even I was overwhelmed in aby with understanding cruor/lights/fluxes/trophies/bastion etc. Now you expect a new player to understand lights/fluxes/keys/seals/crests/bayld/conquest/assault points/ancient beastcoins/sparks/imperial standing/tokens/allied notes/kinetics/plasm/resistance credits/cruor/dominion notes/battle trophies/traverser stones/voidstones/etc? Who's really being unreasonable here?
Any why did I say it was impractical? Let's say there is a mission in Castle Oztroja and you get a cutscene upon entering, and no clues about what follows, but the next part is just up the stairs. Do you expect the new player to go back to a city, ask, wait for a response, then run back to Castle Oztroja to run back up the stairs maybe up to 2 hours later than he otherwise could have? He might not know about warp scrolls and he probably won't know that Jeuno has linked chat but the 3 cities don't because, once again, there is no indication from the game. Or do you expect him to find one of those holier-than-thou "newbie-helpers" that always toot their own horns on these forums (because, clearly, they have made a HUGE difference in the game and we all know 100 of them) to give them info on demand and teach them how to use a wiki and what info to look up? Not very realistic at all. A WoW-style pop-up window with some clear hints would be a godsend in this game.