god i wish this worked...
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Just came back to check up on this thread - and yes I noticed this a couple of days ago.. I facepalmed when I first noticed this - that all the calculating I went through went down the drain :/
In saying that - 5-hit is still pretty viable by sacrificing some of the STP in my set - and swapping it out with snapshot gear etc. I still think Sea Daughter is quite a waste as although you will get a bit more WS spam - you are nerfing your WS's quite a bit.
if you're on pc, you should be able to start your shots in snapshot gear, and finish in racc/atk/stp before the shot is fired, since snapshot effects the delay on firing, and not the delay between shots, this is possible.
the gear i have in my 5-hit is: rose strap(4), af3+2 gloves(7) af3+2 pants(9) hoard ring(4), rajas(5), and volley earring(2).
31 stp in gear + /sam's 15 = 46. i'm not sure of the calculations but its between 20.5 and 21 tp/shot. the rest of your gear can be dedicated to str/ratk
I just got fake emp other day and been playing around with different setups trying to figure out what is best depending on the situation. I tried RR, SA and Sea Daughter and was doing up to 5.5k ws on the Khimara the one with +1 seals. It was fun to always have tp because then you could one shot other mobs in the area when bored. That was with /nin, still getting use to hate with new ws.
Now that I have the hate down, trying to figure if I go /war or /sam. /war seems nice for the go all out fast kills where /sam better for more drawn out fights.
then comes the Atma, Sea Daughter was nice and found more use getting tp while sitting there, but didn't seem extremely effective during the fight as much. Melee is nice, stick on VV, RR and apoc and you done, ranged is all over the place.
After reading all this, there really doesn't seem to be a best atma set. RR is a must, then you got GH SA SS and SD.
Sea Daughter is an atma I could see use for. I don't file it away as being impractical or worthless for RNG because it really isn't. Stout Arm and Drifter though I've personally put into that category. The RACC on Drifter may be needed in some situations, though I honestly don't see how. The STR/RATK from Stout Arm though I feel fails to boost your damage more than GH or SS can. At first when playing around with it I used RR/SA/Drifter. Then I moved to using SS and noticed a rather large damage boost in comparison. So then I went with RR/SS/SA, but I didn't see my normal shots going critical often enough and tried dropping SA for GH. High damage critical hits, and almost every hit is a critical. It seemed to me to be the best choice overall, so it is what I've been sticking to.
if you dont need the regainn (ie you're shooting for tp) then i personally like RR/GH/SA. its a good balance of r.attack and Racc with 40 str/50 agi. i'm usually /sam too, but i noticed it's max potential tapers off for ws damage. but aftermath procs on gandiva are very nice with it.
if you want to rely solely on crits. go RR/GH/SS and /war to cover the attack loss. again, GH covers your accuracy concerns, helping all 3 hits land. as for the other subs.. i personally rarely if ever take off /sam. i could live without the store tp traits, but seigan/TE/meditate/sekka is too much damage potential to give up. especially concidering how much tp overflow rng tends to get. (double shot/barrage)
i just tested RR GH SA vs RR GH SS on vt worms SA gave more dmg then SS by about 5-7% or so.
How much damage were you doing with both xbobx? I'd love to see the actual numbers on that.
it was no extensive testing but it was consistant enough for me to be sure.
with SS was doing around 720 avg with SA was doing 760 avg Jinsu (i hate ffxi spelling) 5200 avg with SS 5600 avg with SA.
as i said not extensive testing, but same equip same mobs, all VT and every hit with SA was more dmg then SS. I think it has more to do with the ratt then str. I notice when i don't eat pot au few (i am cheap sometimes) and forget velocity shot when i first start out i will hit 3700 with ws, eat food put on velocity it jumps into the mid 5k. Thats all Ratt no str.
the str adds ratk too, but my question is were you /war or /sam? because if you were /war, then the attack boost from berserk should theoretically out perform the ratk from SA. overall damage from rr/gh/sa is consistently high, changing to SS makes your crits higher, but your normal shots suffer a noticeable amount.
use your best judgement between the two.