I have been very lucky in that holy waters + cursna combined have always worked great for me!
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I have been very lucky in that holy waters + cursna combined have always worked great for me!
That's awesome Debbie :D
I just think that it's crap that they claim to have the doom recovery rate set "high" when ppl have to spam item use and spells at the same time to have a relatively remote chance to life....I know this is preaching to the choir, but we're not talking about curing something like amnesia, which can be worked around if we can't cure it, we're talking about a cheap ass move/debuff/spell/whatever it classifies as that can take a completely buffed, 4k HP mnk from 100% health to 0 in 10 seconds, no questions asked...we need to have a better response for such a powerful attack.
The issue is that SE already said clearly that they want there to be super powerful debuffs. While I disagree that anything shouldn't be healable by Benediction (since currently this two hour's only real benefit is being instant), I understand.
I mainly want a very clear answer as to if healing magic actually affects heal rates at all.
While we're at it, maybe we can get a clear answer of if SE was talking about barelement or barailment spells when they answered... I think they answered about barelement, which very few people were asking about increasing the potency of - when most people wanted an answer about barailment spells.
Maybe we won't get our desired changes to the barailment spells (make them useful), but a clear answer would be very helpful for me in deciding if I should ever cast them. Currently, the barailment spells could be removed from the game to make room for other things and I don't think anyone would miss them, however.
I have a couple of queries about some of the recent feedback - which is really great to see, by the way, thank you!
The main reason I think the white mage community would like targettable area of effect enhancing magic (especially barspells and auspice) is that sometimes we are literally too busy to worry about moving and losing time better spent casting. If I'm the only healer in a party then sometimes I've got a backlog of three or four spells in my head that I have to get through, all the time. This is especially true for monsters that have AoE status effect abilities, dispelga (or my worst nightmare, Dispel-all-ga) and the like. If I have to run into range, wait for a second so I don't interrupt my casting through lag, cast the spell and run back out of range, I've now got five or six things that need doing. Fast Cast is a godsend but it's not chainspell!Quote:
Since AoE effects are strong, the idea is that you are taking a risk by the effect being centered on the caster. Curaga is an exception to this, but it is balanced through a high amount of enmity.
Please don't misinterpret me - as a white mage I love to be busy, and being able to prioritise spells and remember what needs doing is a skill that we have to learn. The little things are important though, and targettable AoE enhancing spells would be an absolute joy to have. I can appreciate the risk factor, but practically speaking I don't think it makes a difference - a good white mage can tell when it's safe to put up a barspell or reapply shellra and when it's not, it's the time that's the issue. If the developers could reconsider this decision then, like I said, it'd be an absolute joy to use.
I can fully appreciate some status effects like Amnesia being designed to be very powerful and debilitating. However, spamming "Amnesna", as white mages have to spam Cursna for Doom currently, would just be frustrating and would waste time. Perhaps, instead, have "Amnesna" not explicitly remove the Amnesia status but instead have a one-off significant reduction in the duration of the effect after it has been applied - almost a reverse bar-status. This would preserve Amnesia's debilitating effect but avoid the need to spam spells. Even if the duration reduction of "Amnesna" was semi-random - which would be in line with Cursna's effect on Doom - it'd be workable as a compromise between Doom's urgency of removal and Amnesia's high inconvenience but non-critical nature.Quote:
We would like to make it possible to cure Amnesia in the future, but we are planning to make it a type of magic that has a set chance of recovery similar to Doom.
Happy Monday!
In the upcoming version update we will be adjusting the casting range of Holy.
This has already been implemented on the test server, so go check it out :)
Was the casting range of Holy ever a significant issue?
Holy is really strange. It seems positioning is everything. Generally it's pretty small but sometimes if you position just right you can get it to 20+ yalms. I can only do it when I can get some elevation over the monster, I think.