I wish there was a way around level sync removing all buffs, too. Can't get haste/regen/refresh etc from feretory when in belligerency... >.>
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I wish there was a way around level sync removing all buffs, too. Can't get haste/regen/refresh etc from feretory when in belligerency... >.>
Oh and let's not forget how nerfed BRD mobs are... with no instrument, you only get 1 song at half potency!
I'm hoping SE will release a (large) update for Monstrosity in the version update next month.
It'll be Monstrosity's 1 year anniversary...
Gameesh, I agree that they really should do something or update monstrosity on it's 1 year anniversary that really draws the player base to coming out and play it with more fun to those who have not found it to be something fun to do with Mon's as of yet!
I would also agree this would draw players just like getting the materials for ILevel gears does from doing various battles which draws folks to do that content like metal flying into a magnet across a room or close by. What i'm saying is this monstroscity content has so much more potential, more then the dev teams could even realize.
I found this to be interesting facts about some MON's for monstrosity requirements that have to be done to use some of the additional features onto playing that creature's abilities. Like for instance one of the spriggens or the slimes each represent a different job based on the type of slime or spriggan version you have chosen to play but also found out on either the metal slime or one of the spriggens which is up to 30 or higher while playing them both between two characters.....
{On one character I was able to use the blm magic spells for that particular job of that mon's character while on the other character I couldn't use magic or wasn't any listed in its abilities upon opening them up. It took me a few days and chat with another LS member to figure out that the role of the jobs going through monstrosity characters is based off of the jobs you have already leveled in the normal way as with your hume, elven, etcetera characters and which made me come to a great idea and an conclusion about something else into monstrosity over its probability of how its viewed by the dev team over what type of system it is instead of what type of system it really could become and benefit all players alike into playing the system with all mon's characters.} (I'll explain my point of view on it next post in order to break this post into two while keeping it shorter of read) ;)
Simply put its it's viewed by the dev team as another type of ballista/brenner system instead its potential to be another jobs added player based system which is why I bet there is no party based system included into monstrosity as of yet in a weird way. The idea back when they had added newer jobs through expansion packs and added on scenario add-on packs was that these jobs were going to be called advanced jobs to the jobs all ready into the game but I found this not be so true with the exception of blue mage's versatility to incorporate all types of jobs in the game into its job system in various ways taken away from each job. now blu in my opinion was the only true advanced jobs they came out with playing.
What i'm getting at is that I see monstrosities potentiality to be as another whole advanced jobs system to be played but it lacks the job play plot in battles system that everyone that comes together or gets on that particular job to play all to be successful in tasks incorporated into the game or tasks carried out to complete mission/quest storylines that expansion packs or add-ons with those jobs have on them as a role but we all can see the more ideas in this way that monstrosity could be done, specially if the system were being set up to play in a party based system among all of other jobs that we already play to get stuff done. Someways this kind of reminds me of pet jobs and trust characters as well.
Now What I've liked about monstrosity is simply that its not so heavily based on your requirement to search out for all of those gears needed to play that particular job which is through monsters as a job in whole over jobs all ready included into the game but as someone has come to state with the bard job has its limits with how many songs it can cast to be used at one time in which case I'll add my idea of making some equipment only usable by mons with the item in your inventory and leave it to you guys in how it can act equi[ed but remains in your inventory, I guess in a way it be like using ninja tools in your inventory to cast various spell's.
Well, that's a completely different argument. I'm just saying that for now, it would be better to at least have both skills in the formulae to give it a chance. But yes, the likes of advancing march can be more than doubled by adding G Horn and emp hands on a player.
i agree people dont care about this much because of the no partying issue, i garentee implement a party system for monstrosity hell even mix up players and monstrosity if need be... people would do it alot more. i also rweally am waiting for Beastmen mobs.
Old news perhaps, anyway, there are some monsters on the bgwiki page listed as "Not implemented yet," does this mean that these monsters are in the cards? Or does it equate to absolutely nada?
I believe it means they're in the .dats but not in there as anything other than a name in the menu as of yet, but probably intended for future release.
^^Cool and thanks^^
Yeah, basically they mean Nada until they've actually been implemented and released into the game or game system for monstrocity. Who know's when or if they have plans in revamping monstrosity to give it a boost in running more player based strategy or not as well. I'm sure it wont be anytime soon or as soon as we'd like it be with all of the fixes, bugs and other content they been working on in this game.
DEV response please, when are we getting party content? Not even party content... when can we team up with other people to exp our monsters? Something like that should be so simple.
Yeah weren't we promised partying like a year ago....
As powerful as Monipulators are, I think they'll perform terribly in Adoulin:
Scenario #1 - Playing as monipulators vs the Adoulin enemies -
We'll get owned. Period. Monsters are level 100+ and especially in Ra'kaznar they're just too strong without the boosts players get to fight them effectively.
Scenario #2 - Playing as monipulators vs players in Adoulin -
Total and complete destruction (the monsters that is).
Players with i-gear have way too many advantages monipulators don't have.
Besides, even if you got a monster or two at level 99, what are you going to do with them in Adoulin?
You can't get merit or job points in monstrosity...
Add a instinct that gives them ilevel then? I think it would be a lot of fun to have monipulators in party style events. It might be a little overpowered though lol, they have like thousands of HP. They should make a new job, Morpher! Lets you play monipulators in current content!
I could be wrong but I believe a long while back, when they were working on the Amorphs and such, they said something about post-99 Monstrosity.
Nothing for Monstrosity in this update??
That's pretty cold it doesn't even get a big birthday update. If that doesn't display it's current position as "things nobody cares about that we don't update anymore" I dunno what does. Looks like a good time to just unsub for a while and check in every few months.
Yeah I was actually thinking 99 monstrosity characters in a party of members based form when i mentioned it considering monstrosity characters can take on stronger monsters that be considered tougher as our normal jobs outside of monstrosity. 6 based party formed 99 monstrosity characters as an example. well this would only work if they ever add the party system to monstrosity and who knows they could give us Adoulin monstrosity characters which are much stronger at some point as well. Provided they ever get back to working on monstrosity of course.
Yeah they might not touch monstrosity if we look at the history of past side events/battlefield types such as ballista, brenner, um.. pankration and any others you can think of that they just let go and have no further plans to do changes, update or make them fun to be in or wanted to be played again by the players who have seen the changes to the game over time making stuff like this obsolete because it wasn't kept updated with the times.
Honestly, How ever long it takes, I hope they do get to working on monstrosity eventually which would be a change in a long history of stuff left to linger and drift away with the passing of time and years.
I guess Monstrosity is going to be left out in all double exp campaigns now..:(
That is really, really disappointing. On top of the lack of updates month after month.
Me and a couple of friends play Monstrosity almost every day still. We, however, have reached a point where it's starting to get stale.
The leveling is fun and unlocking new instincts is great, but the content is in desperate need of a boost.
Even if it's only a few extra areas.
But what we really need is some sort of party mode.
The rest can come after that.
Please don't neglect this content, Square-Enix. It has so much potential!
I gave up hope. Lack of updates, no double XP, no word on any timeframe for implementation of key features needed for the content to be more enjoyable or rewarding. It all points to them simply not caring.
More areas, more mob families, and party mode would be great.
They are planning new mob families this update but no other mentions.
Ah woops, it said Monster Rearing. I thought it said Monstrosity, in the update blurb.
Silly Draylo, that's their new system that will be abandoned in a few months and will never be spoken of again. Not the old one.
Release the rest of Pankration please. Thanks.
Oops, time slip.
Yeah that's what I read too.
I was hoping for some extra tidbit not listed in the update notes yet.
For the first time since it's release I actually broke my daily routine of 1~2 hours of Monstrosity today.
I'm getting pretty demotivated not hearing anything from the devs but in the general sense getting the feeling they are gonna abandon the content.
If they are, then it's one of the biggest missed chances in the history of this game...
Any info on double experience monstrosity? I want to use Monstrosity again, but I have zero interest in leveling it without double experience. With FFXIV, FFXI and RL, I don't have time to waste, so if it's not productive ingame, I just don't do it. Come on SE, please (please, please, please, please, please, please, please, please) include Monstrosity in the double experience events that you keep having.
Well, you can get sparks, complete some RoEs .... yeah that's about it.
Release some new families and areas already!! And yes to the idea of double xp for it also.
I still find it extremely useful for farming sparks.
It's faster then whacking Qutrubs in Abyssea - Tahrongi for example. (when it comes to 500+ damage RoE)
You also clear the 200 normal kills, 100 monstrosity kills and various spoil and area kills at the same time.
If I stick to 'hardcore' spark farming in Monstrosity on a black mage monster I can get 50k sparks in just 2 hours or so.