I think you took the conversation out of context. They were talking about getting SE to urge ps2 owners to mod their system which would result in some form of lawsuit from Sony.
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they may have had some funky contractural agreement with Sony that went along with the them selling the network adaptor/harddrive/FFXI bundles.. but considering those aren't being sold worldwide by Sony anymore, yet the game IS on other platforms...I'm sure SE has some wiggle room.
Raist
Assuming that its the PS2 that is holding SE back from creating "new & better" content, I think they should do most of theyr new content on PS3 and PC. That way, the PS2 players can still play FFXI, Zilart, CoP ToAH, WotG and Abyssea. Nothing gets taken away, but if they want new stuff, do as the rest of us. Upgrade your platform^_-
I am not a big WoW fan, but what I do like about it is that they upgrade stuff each expantion-pack. Areas are completly new, monsters, bosses etc. This is what SE should IMO.
The point of this thread was to give facts so that the rumors gets busted once and for all. PLease, if you make a statement, can you have a link or something that confirms what you sayO.o?
And please SE, can you answer some of the questions that has been asked and discussed here?
That doesn't get around the issue at all. Then they're making TWO games! Also, "adapt the code of the solo game to the MMO"? Do you really think that would be quick and easy to do?
What you're talking about may sound simple, but involves far more work than even rewriting the code to FFXI from the ground up.
I second both of these.
This thread is the only PS2 related thread that should be in existence.
I wrote a blog post that discusses why re-skinned content doesn't "save disc space", as the myth goes. Some of you might find it interesting/useful.
http://parchmentpaper.blogspot.com/2...hics-dont.html
That's actually false. They could certainly use the same zone file for multiple zones. However they would have to be identical zones (except npc, mobs, etc), which none are.Quote:
This just makes natural sense but I think the problem is when people extend this same method to zones. Zones do not work in the same way.
I suppose they could. But they never have, and there's no purpose. That's what instancing is for.
I get your point though. It's not so much a matter of "working that way" as it is more like, it's just now how they're utilized.