Wait, is this true? I figured it was like other final fantasy games where there is a damage cap that can't go over a certain number.
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I'm pretty sure this is true. I remember seeing a picture of something using Benediction after receive a crap ton of DMG, but the amount healed was greater than what was displayed.
And I did? Funny thing is when I mentioned the above 2 jobs shouldn't be as strong as they currently are, and for some reason you completely missed it. Go back to previous pages, see what I said about SAM and BLU. When I mentioned your beloved THF you complained about "you have no idea what you are talking about", you're just....unable to accept other's opinion as long as it's about THF.
1)I've seen 30k+ in incursion, do they have dmg boost mechanic? Feel free to tell about it if I missed anything.
2)The situation I talked about wasn't a situation that'd need to wait for JA recast. You engage NM with JA, reset JA, zerg, by the time you finished zerging NM's already dead.
3)Ok, SAM is OP, but that wasn't my point, see the post above.
There was a guy who screenshotted doing a 113559 barrage to Volatile Matamata that he claims took it from 46% to 0 by itself and that mob has a little over 2 mil hp... so that would be around 1 mil dmg but not as much showed. And previously when the display cap was around 63k people were clearly going over it and it would just roll around and they'd one shot mobs with 65k+ hp
1) I forgot the randomizer which could add another 15% but I didn't because you can't rely on that especially considering I was already relying on rolling high pdif with capped cRATIO while for the sam I was figuring average pdif with capped cRATIO. Again you are clearly talking random spikes or dmg weak mobs not averages
2) Fine let's not wait. I'll throw meditate in there to boost several ws, Hagakure to give the last fudo a 1000 tp bonus and Sengikori to give the last skillchain another 25% dmg.
3) Not just sam look how OP rng is let's ban trueflight too!!! I mean I don't even play it and just threw random gear I mostly got from my thf on it imagine if I geared and had day and weather and iridescence bonus. And had a better geo. And more agi from a brd and whm. And cor to add another 20% from qd and mab roll. And run to give another 30% dmg with gambit!!! And find someone to give me killer effects for even moar! And leaden salute is slightly stronger
http://images.bluegartr.com/bucket/g...acd28c5d4e.png
It's clearly possible to go over the display cap for damage and that's kind of too bad, but it's unlikely that SE will increase it again. I think they're stretching their space a bit thin. For instance, did you know that spike damage is still capped at 9,999?
If they wanted to increase the damage cap further, they'd have to reduce the maximum number of targets that are displayed per action.