In regard to "TP Gained Through A weaponskill":
I think its well understood that the change to Save TP will completely ruin the value of Miser's Roll (we have 90-95% accuracy, we don't waste buffs on a "if i miss my ws" scenario). There is some serious dismay about this, as this was a really defining and highly valued roll for Cor. I believe that SE should change how Save TP works for the purpose of game balance (having 60+ TP after a WS is too broken, imo); however, just nerfing Miser's Roll is a very weak approach if thats all that is done. I would like to see this overall approach to Save TP:
1. If Save TP stat is greater than normal TP return, then TP returned from WS is your Save TP value (this is what they already said they will be doing)
2. Save TP stat caps at some value (probably 40-50TP)
3. Increase potency of Miser's Roll so that it isn't completely useless (15-35 Save TP, based on roll)
4. Add more gear that can give Save TP
