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Why would I quit when they could just add a warp?
Hmm.
Step 1. Eliminate everything that feels like "work." That is, eliminate all travel times, all grinding, all tedious activities that get in the way of the parts you consider "not work."
Step 2. Play that "not work" content unobstructed for a while.
Step 3. "Not work" content starts to feel like work. Return to step 1.
The difference between work and fun is which pumps the chemicals into the reward center of your brain. But the more you do the thing that feels fun, the more of it you need to do to get that response, until it eventually doesn't work at all anymore. So eventually, instant warps to BCNMs won't be enough to keep you feeling entertained because the BCNMs themselves won't be fun.
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You DO realize, that walking 15 minutes to a BCNM is the work, while the actual battle is the "fun", right? You sound like you're a little confused, sir.
I'm not confused at all. Traveling and exploration is part of the experience, and can be enjoyable (or at least non-detrimental), especially early on in your game. Speaking generally and not just about these things, it's a game we're playing, not a job we're working at. If you feel like getting around and playing the game is like work, then it's clearly not that fun for you anymore and you should consider trying a new game. For me, the overall experience is what's fun. Not just the battles, not just the dialog, not just the any one piece of the game you'd care to mention. It's the whole package.
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A majority of people already use the wikis(you know, like ffxiclopedia and gamerescape) to avoid having to do any of the brainwork themselves.
What does using the wikis have to do with going through these areas. It's not just about "brainwork", it's about just plain work. These puzzles and encounters are specifically designed to gate your progress. Skipping past them completely undermines that gating concept. The content was specifically designed to require a certain amount of time to complete.
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Don't mind him. This seems to be a recurring theme with him.
Alhanelem seems to have some secret insight as to what the developers think, do, have done, and will do. (I've heard some rumors involving tinfoil hats and telepaths.)
It's not a "recurring theme" with me. I do not have any "secret insights." I simply logically conclude what is and isn't likely to happen based on what we already know and their past behavior. The best indicator of future behavior is past behavior. Ask any expert in psychology or sociology.
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P.S. While I am happy that there ARE quicker ways to get around in XI since I've returned to Vana'diel, I think SE has reached a happy medium with the choices.
So much this, 1000 times. It's already way easier to get around than it has ever been. There are enough shortcuts and quick trips that the time required is not excessive. We really don't need a ton of extra warps.