Originally Posted by
Returner
The problem with the JA is that it is passive, you have to wait to get hit. Souleater, despite being a very selfish JA, is something you pop it and you are on it right away. I am with you on the notion that yes, taking unnecessary damage is needed sometimes for extra damage, and there is no reason to cry about that notion. It's similar to WARs retaliation, which I believe is one of the most devastating abilities.
The problem with SD is the element of unpredictability. The mob will use ga, will use TP move, and it can all be stunned. So you can pop it and wait a long time for the damage boost to start running. Not to mention you can very easily get hit for a low amount of damage accidentally either due to Stoneskin after a cure, or some thing in the line of Poisonga II. You add all that together with the 1 min duration and 3 minute recast, you can have very low overall boost to your damage even with the best timing etc etc.
It also doesn't change the style of dealing fast and quick damage on the go, something that DRK is unique for. In a zerg situation, you are either CS stunning the mob, or you have perfect defense, so the JA adds practically nothing on the table in term of high end damage on a short time ON THE CALL. Again, if you don't take damage, you don't get any boost. I rather that the JA automatically takes away a big chunk of HP upon activation and you get the boost right away than having to wait to get hit. That would be more in the line of Souleater type of JA.
I like the idea of the JA, but as some have said, the implementation is bad. I believe working it in reverse would make it ideal as I have mentioned earlier.