Monks still dont have access to a main amber, and could just add amber to a weaponskill thats allready in the game.
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i'd settle for them removing the h2h nerf they implemented in 2007. back to 1.7k asuran fists and 7 hit builds.
Footwork is not a DD ability and it's a good thing otherwise it means the best weapons in the game will suck with it. I'm using it for fast TP gain and I like it wether it's to get TP before the mob's next TP move or for farming relics in dumbamis.
Motenten comparison for footwork damage/tp give ratio is not really interesting. If a mob has a TP move that you care about it probably is deadly (other wise autoattack and cure VI, what else ?) which means cure VI can't save you so it's better to avoid it 100%. In this case optimizing the ratio TP given/damage doesn't make sense. The only thing that matters in this case is the mob's TP gain over time and that' where footwork is useful. Oh but I disgress because no such thing exists anymore (Ultima worked great like this I heard), ez mode etc but at least it's semi useful for procing the odd WS-proced-mob in your favourite dynamis camp (the only other possiblity is a low damage club or staff for crap TP gain)
Monks have access to "Main" Amber. As a main job, they have many Amber WS. It's Hand to Hand that does not have access to Amber WS, or Elemental WS. Frankly, I think that's a good thing. Elemental WS suck.
Monks have Main job skill in Hand to Hand, Staff, and Club. It wouldn't really make sense to add Amber to any existing h2h WS because none of them have remotely elemental properties, and personally I'd like to keep it that way.
I'm not trying to make it a full DD ability; rather, just trying to suggest some sort of identity for it. For the in-Abyssea comparison, you'd need to increase Footwork's base damage by *70* to put it on par with Fire Taipan +2s, both using Ascetic's Fury (and FW using Ursines); never mind comparing to anything using Victory Smite. Trying to make it into an offensive JA like Hasso would be impractical in the extreme.Quote:
Footwork is not a DD ability and it's a good thing otherwise it means the best weapons in the game will suck with it.
Yes, you can get slightly faster TP gain using Footwork (maybe 20% when using Ursine Claws; without Ursines, time to weaponskill is basically identical to standard H2H), but that seems to be a pretty pitiful role to fill for the use of an entire ability/stance.
Interesting or not, it does give an idea of the actual TP feed effect that is its only real selling point at the moment (the edge in TP gain is mainly due to the weapons; with ordinary weapons, Footwork is no faster than standard H2H). TP feed per time unit is heavily in Footwork's favor, but TP feed per damage unit (ie: factoring in time to kill the mob) is only somewhat in Footwork's favor, to the point that the total number of TP moves that you'll face when using Footwork is probably the same as the number of TP moves when not using Footwork (Footwork may end up generating one less move, though it depends on the length of the fight).Quote:
Motenten comparison for footwork damage/tp give ratio is not really interesting.
It's "not interesting" because the calculations support what we already know: that you're not reducing TP gain enough for it to matter in any realistic scenario. It's "interesting" because reduced TP feed per unit time is one of the only measurable advantages Footwork has, and as such must be considered part of what the devs figure is 'important' about the use of the ability.
If they continue to build on Footwork based on that narrow scope of assumption then Footwork will never have more than the most marginal of uses. Therefore it's important that certain understandings be made clear on its use and functionality before attempting to move forward.
Aside: The calculations of course assume only a single DD on the mob, the mnk. Add a second or third DD and all calculations about TP feed pretty much go out the window, and attempts to reduce TP feed that are not universal (eg: Penance, Auspice) are largely meaningless.
Yes im sure people think of club and staff as the main weapon of choise for a Monk.
Again, just add it to a weaponskill thats allready in the game.
I would like a amber hand to hand weaponskill for sure, would make it ALOT easier when farming stuff solo in abyssea.
MNK has no trouble capping Amber Solo... request for an elemental H2H is not worth the dev's time.
I pray the dev's and moderators don't waste their time answering this request ; ;. More important / popular requests to address and I hate it when the Moderators actually address the least popular requests and leave out the things we all want feedback on.
you seem to be the only crying for a amber hth ws.