NPC Fellow at level 70 is too weak now and it is past time
to expand the areas in which it is allowed.
Thank you
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NPC Fellow at level 70 is too weak now and it is past time
to expand the areas in which it is allowed.
Thank you
I agree with this 100% I still enjoy using my NPC and have for many years.
Putting the NPC cap to like 80 or 85 would nice. Maybe make some more AI options as well?
I would like too add more quest about him/her
NPC to 85 yes please =D
I want to bring her (my npc) in to abyssea and she can get all the atma I use (just like the pets do), and of course better AI is always welcomed.
Would also be nice to have quest to have relic, mythic, empryean weapon skills available to the to adventuring fellows, Maybe not be as powerful as player versions but it would be nice to have them to skillchain with, as well as expand the armor available to adventuring fellows.
Well personally as far as fellows are concerned, this is what I'd like to see:
-Fellow lvl cap raised to 90 (Sine we'll all be 99 eventually, it's not unreasonable)
-Since the mirror of Blessed Radiance is an Aht Urghan Relic, We should continue the our Fellow's Journey by taking them to Aht Urghan, and have a story where we keep our fellow out of Naja's Clutches, and explore the relic with the help of Nashmira, and the Serpent Generals. (Opening up Aht Urghan areas for our Fellows)
-Would it be possible to adjust the Automaton interface to allow us to equip our fellow with real gear?
I would like to see a reduction of the cooldown on the signal pearl from 20hrs to something better.
I'd hate for my first post on the new forums to be a "me too", but me too, please. At least raise the level cap. I just got I Hydra Jupon recently, and my fellow and I are all dressed up with no where to go :(
yes i agree with this strongly let the level cap for npc's be raised, allow them to be out in ToAU areas and other areas they are restricted in currently... lol i would love to do campaign with my npc fellow for giggles. Being able to choose a static weapon skill for it to use would be beautiful as well as stated earlier it would allow a person to skill chain with and do things like WSNM breaks. I have done every wsnm so far and that would of been very useful when i was doing them :(
Having more gearing options would be nice :)
something kind of out there but when u fought ur NPC fellow they copied your subjob ... i know its a far stretch but would be nice to have subjob on our fellows :) with the option of choosing the sub
I'd like to see a lvl cap raise for my npc too.
And some more storeys too.
I've completed the story for my npc years ago and it would be nice to go on another adventure with my npc.
Rather than have my npc for soloing and farming.
Also some new job for npc would be great.
At the moment we got pld whm and war
Would be nice for maybe a blm rdm dnc brd
you know some new skills for the npc to learn to add to the 3 main jobs so far.
Please increase maximum level and add more fellow specific quests.
Level increase would be great but what would be just as good would be an addition of comands similiar to pet commands. For example I'd like my healer npc to rest while I'm engaged. Can't be that hard to get that done
Yes please break that limit already I cary around my once proud signal pearl like a worthless rock at the moment. While you are at it can you also make them a bit smarter something like let us choose a spell type priority or WS along with their type? I got very sick of NPC casting spells on a mob til it ran out of mp when I only wanted her for cures and haste. I wanted to slap her most of the time.
Agree Hurt, I would love to have a command like /npc rest. It would save me from a lot of unnecessary downtime.
I'd love to be able to level my NPC more. She's 50 now (I parked her a long time ago but always planned to level her again sometime) because, frankly, I looked at the fact that she caps at 70 and thought "what's the point?" especially as she can't get to many places I go to now.
Ripokeke is sad, if she could post im sure she would support going to new places as well.
New gear and weapons XD new places to go.
I support this topic (and im sure ripokeke would too) XD
Mugido would look great if he could equip any of the Artifact gear (Relic or Empyrean) oh and also...maybe let them have access to Mythic & relic ws's? seems a bit silly but it'd be kinda neat, since if you eat the food item they give you they can use quest weapon skills.
But giving them "pet commands" wont that anger the bst & pup community? :/
And call me greedy but I would love to have a second one xD but also if we can't get hero (or villan) npc's to join our side very so often (long cooldown the our npc's of course) like with those balsam & perfume...have a way so that they could transform into a hero npc? :3 to make it fair they would have to be the same race. I for one would LOVE to travel with Zeid <3 (yes yes I know I could simply just .dat swap his gear he dose have the same face model as Zeid...kind of lol)
Theirs probably many who'd wanna call Prishe, Lion, Tenzen, Lilistele & many others even if the cooldown was like...an irl week...ah geeze i'm going off topic op, sorry ^^;
npc level raised to 90 with a new story in ToaU zone.
and new job too.
pretty please with sugar and spice!
I want this too^^ Higher level, call in ToaU and Abyssea, and maybe a new job for the NPC. ^^ Black Mage type could be viable. And ranger type? ^^ Fun ideas.
I don't care about raising the level cap, though it would be nice.
Being able to take mine to aht Urghan, however, would be great and useful for a number of reasons:
- it would make it simpler to farm blue mage spells from mobs available in those areas
- those areas are usually too high-level to be safely soloed, with some exceptions (ok, with the raised level cap that changed. but most thing still aggro and have powerful/annoying abilities)
- the areas are use and beautiful - but again, dangerous and very aggro-prone - and most aren't used outside the odd mission, (AF) quest and levelling.
- the reason to keep NPCs out of that are might have to do with how parties used to be frequent there, but times have changed...
This could probably be easily handled with a cutscene in Mhaura and another in Whitegate, like the one at the Sauromugue maw when they became available in the past.
Judging by all the comments we’ve been reading, it seems that many of you would like an adjustment made to the level cap of your adventuring fellow. Well, we have some good news to share!
Right now, the dev. team is currently discussing the possibilities and we’re expecting to have more details to share in the latter half of next week. We hope you’re all excited to hear more!
/cheer !!!
yay! thank you Gildrein for the good news!
glad to hear this
I`m rather amazed at the rapid feedback by S/E at many posts; be it about bugs, problems or suggestions on improving something in the game. This forum should have been up from the start of the game, imagine how great it would be at this point. Keep it up Community Team.
That is the hottest thing I've ever heard anyone say about anything ever!
Now, On the topic of more jobs! its already been shown (by our 70 cap fight) That our NPCs can/have been programmed to be able to use spells like Ninjutsu, Nukes, etc. So giving them a variable of other jobs couldn't be too hard. However i suspect we wont see new jobs because right now we have a "Tank", a "DD", and a "Healer". 3 basic roles. I would like to see a level 3 of each one.
The level 3 Tank "Adamant Shield": would basically get a natural 20%DT maybe, something to keep him alive longer. Even if he's rarely used. Also gain access to Auto-Refresh II, and have slightly higher natural Cure Potency (Since it can only cure itself).
The Level 3 Healer "Devote Healer": would gain access to Refresh II(For himself only), and a wider away of Debuffs. (gain access to /RDM?).
The Level 3 DD "Savage Attacker": Would get naturally stronger Weaponskills, and perhaps when you use "Food" at level 90 only it gains access to Empyrean Weaponskills. (If you use the special NPC food now, They gain access to WSNM Weaponskills, So its not entirely far fetched. I wouldn't mind having to do a long quest before this became available.)
no matter what happens, I'm very excited for Adventuring Fellow Adjustments, I've been wanting them since 80 cap increase, I was hoping SE didn't forget about them :3
Omg yaaaaaaaaaaaay level cap up up please :D lol!
Oh, and please let them be called in Abyssea. =))))
Outstanding, thanks for the headsup!
Thank you. I hope you will add too some quests, (for new equipement/weapons/ja/...) not only access to new area and level up
I have been looking forward to this tor a really long time and after messing with MMM and escorting Chaperix around I relized how fun it is to actually be able to choose the job of an NPC can be. I kinda had hope for Chaperix to be a second NPC option though out game play but that was a let down, Same with cait sith when WotG came out, I allways wanted a party of functional NPCs to wreak havoc with. Maybe after all the servers get crunched into one, my dream will come true.
Greetings again fellow adventurers!
As I have mentioned last week, new details regarding the adjustments on the level cap of fellows are now available!
Please see "[dev1005] More Formidable Fellows! " for more details.
Also I would like to note that we are planning to continue the adjustments on fellows.
So if you have any other feedbacks on this matter, please continue to post them in this forum.
[dev1005] More Formidable Fellows!
it's a nice start!
edit: damn, i was beaten by the admin XD
but i added the tag to the thread :P
It's good news! It'll be more practical to use them as 'assistance' when doing FoV since they stay longer. However, a small reduction in the exp penalty would also help.
With the exception of Blessed Radiance, their fighting style is pretty bland. Maybe they could get some more unique abilities like Blessed Radiance to make fighting alongside them more enjoyable.
Finally, it's probably going to be asking too much, but having the healer class actually act a bit more like a back-line job (staying out of aoe range and resting on their own) would let certain jobs make better use of their fellows.