Originally Posted by
Eyeballed
I've got an answer for you. When this game was released, and up until Abyssea, there was a fanbase of, I don't know specifically, but a much greater percentage than those that remain today. Abyssea ripped much of what we knew the game to be right out of the hands of those who were actually enjoying themselves, believe it or not; Those who didn't mind putting a little effort behind their mid-game simply for the sake of the feeling of accomplishment, if anything else.
There's a few concepts that you, and many of those who support your argument, simply don't seem to understand. One of those is the illusion of choice. Because of the ratio in number of folks who prefer, (and I use that term loosely, point), the greased rail to endgame and the small remaining minority, those of the latter group are forced to either conform to the norm, go solo, or find another game. And even going solo provides only a percentage of the challenge that used to exist in the game, as it's far more productive to spam pages of EP mobs.
Another concept is that this game is an RPG, and RPG's, since the beginning of RPG time, have had content to experience and enjoy at all levels of progression. There's always been a story, a journey, a gradual curve of character growth in ability. With this system, do you have any of that? Are you sure it's an RPG you want to be playing?
The real problem I have, for one, is SE took the game and flipped it on its head for no apparent reason other than to garner a new playerbase, which is fine, except they did it while giving out a big "fuck you" to the rest of us. The "rest of us" being those who played the game because we liked what it had to offer.