Originally Posted by
Martel
I'm not sure why this offends you so, but you'd best get used to it, cause its about to happen again. I'm not much of a writer, really. I find it easier to address things one thought at a time. And quoting the thought I'm addressing before hand means I don't have to paraphrase, or reference it before hand. I can just reply.
Well, I can at least try to address whole paragraphs if that makes you feel any better.
The reason many PLDs are dissatisfied isn't because they're playing the job wrong. It's because, no matter how they play, a large portion of the player base considers PLD useless. The howls of "Fix PLD! Fix PLD!" ringing through these forums, and most other forums, is a fair indication that PLD is not at the top of its game, much less in demand as a tank.
PLD AF3 isn't a defensive set, its a balanced set. Nearly every piece of it offers both offensive and defensive bonuses. The sole exception being the head which has a defensive/casting role. I would hardly call 12% haste a "tiny bit of haste". That's nearly half way to the haste cap in 3 pieces of gear. Personally, I TP in 4/5 Creed +2, and while you could argue about the body, the hands, feet and legs are best-in-slot TP gear. SE certainly did it right on the creed set. Now how does a set packed with DD stats not reflect a DD PLD playstyle? Having great TP gear with good defensive stats on it as well does even more to encourage and enable a PLD to play DD style.
And who the hell is pretending to be a NIN? Personally, I've hardly been on /nin recently, much less dual wielding. But I have an Ochain, and thus have other effective options that most PLDs do not.
Subbing nin, and/or DD'ing, doesn't mean we're ignoring our other capabilities, or pretending to be another job. It just means we use them only when necessary and appropriate.
Curing purely for enmity, is a waste of time and mp. Note that 'purely' there. That means that you aren't already missing hp, thus the HP recovered is moot.
In order for cure to be cast purely for enmity, the use of a cure kit(or cheat, whatever name you prefer) is implied. You do know what that is right? In case you don't, as the misunderstanding in your post seems to imply, I will explain. A cure kit is when you use gear to first lower your max hp, then raise it up again, and fill the created gap by curing. Thus you weren't missing hp in the first place and the cure is cast only for the resulting enmity gain.
If you've been damaged, by all means cure yourself. I did state that curing has its place, as a survival tool. Curing for survival sake is a useful part of PLD. It's expected, and we haven't argued against curing to stay alive.
Melee attacks cannot process while casting a spell. Common knowledge, isn't it? Certainly, you can remain engaged to the mob while you cure spam, but every spell cast pecks holes in your DPS. Even a short spell like cure 4 will cost you a whole melee round. Even spamming you'll sneak a hit in here and there. But your over all DPS and WS rate takes a hit.
As for the two things at once, DD'ing not only generates excellent enmity, it does what we came here to do. Kill the mob, reap the rewards. and does it faster.
So basically your whole argument makes no sense.
You have this backwards. A pld who is continuous interrupting his DPS and TP gain to cast poor enmity spells like cure will generate far less enmity than a PLD focused on his damage output. Sure, I'll cure if I need to, but if I've got a whm standing behind me, I'll let them cure while I kill the mob.
I can't imagine in what respect you think I'm speaking that would honestly allow you to say that the game hasn't changed. PLD's role? To hear most people tell it it no longer even has one. Because nearly everything has changed. Even PLD itself. But more so, the enmity mechanics and situation that govern those roles.
The enmity modifiers for damage, dealt and taken. The cure mods. The levels of damage poeple are able to put out. The amount of damage people can survive. All of these have changed drastically.
Due to these changes, nearly any DD can be used as a tank, and survive. PLD's role. To hear most tell it, is to go change jobs. Which ironically is what you've been telling us to do.
Basically, PLD is not needed. There are very few, if any, mobs that can't be tanked by other jobs. And most of those jobs bring more utility(higher dmg, weakness procs) with them.
You call PLD a healer/tank.. but PLD can't fill the healer role alone on anything serious. Try PLD main healing on say.. Raja. I'd like to see a pld manage that without brewing or using fanatics/fools drinks. A WHM, or other additional support, will still be needed. And if you need a whm anyway, why not bring an tank that deals more dmg? Or has weakness procs that are needed?
I already addressed the cure, job, and job change issue in here I think. For the remainder..
Who said I wanted to blink tank? I like blood tanking. And thanks to Ochain I can do it effectively on most mobs. Shadows, for me, are a necessary evil. There are still mobs I'd need them on. Usually anything with a really dangerous additional effect on melee hit, en-doom, etc.
And who's trying to be a mnk or nin? I DD PLD style. Sword, shield, and 10 mobs feeding me TP. XD Although, dual wield has its place in DD as well. If additional defenses aren't needed, boost your DD.
Whoa.. I hit the character limit. Is this SE's way of telling me I'm long-winded? Splitting into 2 posts. I suppose that is one issue with quoting like I have been. Although its an issue I've never run into till now.