Director Fujito doesn't like Beastmasters and his favorite job is Red Mage.
I mean this with the utmost respect.
Yes, Red Mage is extremely versatile.
Yes, Skillchains and magic bursting are primary components of battle content.
However, why must Endgame content revolve heavily around Skill chains and magic bursting? When we deviate from those rules, we are met with Nuke Wall, Bloodpact Wall, WeaponSkill Wall as responses from the development team.
So why can't we we have more Pet-focused objectives in Sortie? Let Beastmasters charm monsters as viable strategies. Remove the jug pet cap! Replace Beast Affinity with Pet Diffusion (Share Pet buffs with Master and Party, similar to BLU's Diffusion).
Given the style of battle content that exists in Odyssey and Sortie, can we have Nyzule-style objectives too? (Ones that do not focus on Battle). This will ensure all jobs on an equal playing field and one that doesn't favor certain jobs.
I am just looking for equality and balance.