http://forum.square-enix.com/ffxi/th...ea-Adjustments
Any thoughts?
Looks like 1 spell per day has been removed. Both meaning less set points needed for procs as well as the 2 hardest spells to proc have been removed.
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http://forum.square-enix.com/ffxi/th...ea-Adjustments
Any thoughts?
Looks like 1 spell per day has been removed. Both meaning less set points needed for procs as well as the 2 hardest spells to proc have been removed.
yeah another thing i noticed, almost all of those spells had some sort of additional effect attached with them.
or were just plan a B*tch to land (1000 Needles) without proper Macc Sets/atma. :o
Even with the correct set-up it was a bitch. Back in the day when a spell which did 1k damage would have been a big deal, I have no doubt S/E programmed it to miss a lot. However, 1k is nothing for damage currently. S/E needs to adjust the spell even if it isn't a proc spell anymore.
350MP for inaccurate 1000 damage and with one hell of a recast.
........ yeaaaaaaaaaaaaaaah
I'm rather disappointed with this, I enjoyed getting the !!s to pop on blu simply because of the time and frustration to get a few of the spells to go off. I have noticed 1000 needles gets more accurate with about 340 blu skill, even on the T3s in heroes zones. While I am happy they are adjusting the item drops, I'm unhappy with the alterations they're making to blu magic. This seems to me and my ls as a way to gimp blu in abyssea and just use it as a secondary healer, especially in a low man group, since now id be more effective in any given fight as a war/nin since we're only going to be missing one yellow !! trigger spell
though I can understand why they're getting rid of Blitzstrahl, since it has an add effect of stun... everyone other one less 1000 needles i never had an issue with even at ~210 skill. I wonder why they didn't just replace them rather then get rid of half the spells personally.
I'm guessing part of it had to do with set points. If I loaded all the spells to proc for the 3 days' elements, it really raped my spell set. Secondly, on some of the harder NM's to proc, such as the Ironclads, it takes spamming the spell a lot of times to get the timing right. Having to do that on two spells got really tricky (not impossible).
As far as proc'ing 1000 Needles, I've had a couple of mobs where I had 417 Blu skill, tons of Macc gear, and Macc atma's and still couldn't make it land. That's a little ridiculous especially with the MP cost, time to cast, and recast timer.
I'm just happy I don't have to try and get blitzstrahl or 1000 needles to land anymore.
YAY! Those spells are very hard to proc, good riddance.