3 Attachment(s)
[dev1232] New Walk of Echoes Content: Surge and Endowed Walks
- Surge Walks and Endowed Walks will be added to Walk of Echoes.
Attachment 10254
- Surge Walks
Surge walks are existing walks retooled for content level 119. Clearing these walks yields capacity points and higher level versions of existing Walk of Echoes equipment. - Participating in a Surge Walk
Clearing an existing walk has a chance to cause that walk to enter surge mode. (Fixed September 4, 2014)
Players can interact with the Echo Disseminator located near the entrance to check whether or not a particular walk is in surge mode.
As is the case with ordinary walks, players must possess a Kupofried's medallion to participate.
- Ending a Surge Walk
Clearing a surge version of a walk will reset it to its ordinary state. Furthermore, if a battle does not start within one hour (Earth time) of the time the walk converted, it will revert to an ordinary walk.
- Endowed Walks
In an endowed walk, players currently participating in a battle and those that enter afterwards receive a staggering amount of temporary items in addition to a bonus to their post-victory evaluations.
- Participating in an Endowed Walk
Vanqushing monsters or striking at their leaders’ weak points has a chance of triggering an endowed walk.
Players can interact with the Echo Disseminator located near the entrance to check whether or not a particular walk is endowed.
- Ending an Endowed Walk
An endowed walk will end either when the battle ends or when no more players remain inside.
- Checking a Walk’s Status
Players can interact with the Echo Disseminator located near the entrance to check whether or not a particular walk is endowed or in surge mode.Attachment 10255
Attachment 10256
A filled-in star (★) means that the walk is in surge mode or endowed, whereas a blank star (☆) means that it is not. The percentage value indicates the odds that the next walk will be of the type in question. Clearing a walk raises this percentage.
The Echo Disseminator will also teleport players to the Veridical Confluxes of each appropriate walk and inform players of whether or not there is ongoing combat.
-----
If you wish to discuss or submit feedback on this topic, please use the [dev1232] tag.