Followup to Gungnir's Shockspikes aftermath
Following up this post
I've determined that the issue of the accuracy of stun with the Gungnir Shock Spikes Aftermath is an issue of Enhancing Skill/Magic Accuracy.
Platform: Windows
ISP: AT&T
Type of Internet Connection: dsl
Internet Connection Speed: 15Mbps
Date & Time: Present
Frequency: Every time Aftermath from Gungnir is up
Character Name: Ophannus
Race: Hume M
World: Odin
Main Job: Dragoon, Lv99
Support Job: Any job without enhancing skill
Area and Coordinates: Occurs in any area where Weapon Skills can be utilized.
Monster Name: Robber Crabs in Kuftal Tunnel.
Steps:
1) Gather 100% TP and use the weapon skill Geirskogul.
2) Let mobs attack you physically while Shock Spikes aftermath are up.
3) Notice that over hundreds or even thousand of attacks, stun almost never procs(about 1.4% proc rate with 0 enhancing skill on level 55 Robber Crabs).
4) Switch jobs to DRG/SCH and use Light Arts to acquire heightened Enhancing Skill.
5) Repeat steps 1&2. The stun rate of Shock Spikes rises significantly with higher Enhancing Skill(about 12.8% stun rate now with 300+ enhancing skill)
I believe this may be an oversight by Square Enix when giving Shock Spikes to DRG's Relic Weapon Aftermath. DRG has no native Enhancing Skill and since the proc rate of Stun is based on Magic Accuracy(usually via Enhancing Magic), the proc rate is floored for DRGs unless we either equip and maintain a VAST amount of Magic Accuracy gear or sub SCH and maintain Light Arts for enhanced skill. Would it be possible to base the stun rate of Gungnir's Shock Spikes Aftermath on Polearm Skill or give it a natural base proc rate that doesn't depend on a skill DRG lacks?