Originally Posted by
Byrth
Heh, I'd also like to see Terpsichore's step enhancement do something more useful. I'd also like to see Steps get a boost that's accessible by all DNCs, though. Locking all of the necessary fixes for the job into a 600mil weapon would be like giving PUP Kenkonken.
1) I'd like to see a basic potency increase from Steps, with a more front-ended distribution of potency values.
Examples:
* Box Step : 8% -> 12% -> 14% -> 16% -> 18%
* Feather Step (with AF3+2 feet) : 5% -> 8% -> 10% -> 12% -> 14%
* Quickstep : I feel this one is strong enough already
* Stutter Step : It hasn't been quantified and isn't used
2) I'd like to see the JA delay removed from Dancer job abilities. JA delay is the time between using one ability and using the next melee attack (or ability). It currently chokes Dancer up, because in low delay situations (for instance, if you're a job with high dual wield and two low delay daggers with Haste Samba and Haste up), Steps cost you ~an attack round to give a fairly weak debuff to an enemy that's about to die. If this delay didn't exist then the Dancer playstyle would be much more exciting.
Example:
Presto -> Step -> Reverse -> WS :: You did 1 WS worth of damage, but it cost you approximately 5 attack rounds, which is >half a WS of TP anyway on top of the melee damage.
If they changed this, we wouldn't be stuck only using Reverse for self-skillchains.
3) I'd actually like for there to not be duration increases necessarily. It would be fine for me with Terpsichore, but I don't think it would be nice for the average DNC if they did number 1 and 2, which would make people want to maximize the number of FMs they get and use. Right now it's possible to cap out two dazes at once on a monster before the first one wears if you ride your timers. There are really only two dazes that are worthwhile in any given situation, so you'd be stuck letting one wear off so that you can get 2~3 FMs per Step again instead of 1.
4) I'd like all Steps to kill Chigoes. Why do only some kill Chigoes? It's a mystery.