Please make the ???s repop time comparable to Sky, ZNM, and Abyssea ???'s. 15 minute repop is no longer acceptable. This applies to all outdoor jailers, the roaming Faith pop, Fortitude, and Ix'MNK.
Thank you.
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Please make the ???s repop time comparable to Sky, ZNM, and Abyssea ???'s. 15 minute repop is no longer acceptable. This applies to all outdoor jailers, the roaming Faith pop, Fortitude, and Ix'MNK.
Thank you.
Is 15 mins really that long? lol
I guess I think players get more out of a game by investing the time, not running in a zone, and 20 mins later having 5 NM kills under their belt.
But meh, NM pops are typically 10~15 mins elsewhere as is....
I overlooked the kill speed when I said four kills an hour. It could be quite a few less than that depending on kill speed. Also, don't feed me this time investment BS. There's no valid reason to want something to take longer.
I didn't say take longer? I said I think it shouldn't be any -shorter-. There's a difference between making things harder than they need to be, and making things easier than they need to be.
I just don't see any major issue about the current spawns. If you watch the threads, more and more people have "suggestions" that involve things being unacceptable because they take "too long" or require "too much travelling." Yeah, I know, running across 85 maps sucks, but if you can just teleport to any spot in any zone, instantly spawn your NM, kill it and leave... there'd be nothing left in the game to do <.<
always amuses me to see these debates come up. Issues now that were more or less non-issues pre 2010. Seems like the recent easy button mentality on overdrive is having the side effect of making everyone more and more impatient as well.
Guess it's the difference between a hard fight that got dragged out at the older level caps, and everyone needed a short break afterwards--either from characters needing to recover, needing to hit the head or top off drinks and stuff. Back then, the wait didn't seem as bad, as we had other things to do during that "down" time. Now that you can rip through that older stuff in small groups and suffer little/no losses and have no need for recovery or topping off of any sorts, people want to just rush through it all./sigh
Even in the old days, 15 minutes felt way too damned long. We would kill hope, then run to justice, then back to hope, then back to justice just to avoid that stupid 15 minute wait. If you want a break, take a break. You don't have to pop the NM again the very second the ??? repops. Imo, a 15 minute ??? repop does nothing to enrich the game experience and is an even bigger waste of time than footwork missions. It's not that we're more impatient than we used to be. We've always been this impatient. Players were asking for the same thing back when sea was still the cat's meow.