[dev1035] Job Adjustments
- Puppetmaster
- Attachment-related
- Maximum effect values for the following attachments will now be increased in proportion to the number of active maneuvers:
Strobe / Inhibitor / Steam Jacket / Auto-Repair Kit II
- The required capacity of the following attachments has been reduced from 2 to 1:
Reactive Shield / Scope / Schurzen / Volt Gun
- The properties of the following attachments have been revised:
<table width="540" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="24%" align="center" class="th01" bgcolor="#a8d0d7">Attachment Name</td><td width="76%" align="center" class="th01" bgcolor="#a8d0d7">Revised Properties</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Reactive Shield</td><td bgcolor="#eaf2f3">Counterattack damage will receive a bonus in proportion to frame skill level.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Mana Booster</td><td bgcolor="#f5fafb">Effect changed from increased spellcasting frequency to shortened casting time.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Drum Magazine</td><td bgcolor="#eaf2f3">The penalty to accuracy will be eased slightly, and attack speed raised.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Replicator</td><td bgcolor="#f5fafb">Blink shadow quantity will be increased in proportion to number of active wind maneuvers.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Shock Absorber</td><td bgcolor="#eaf2f3">Damage absorbed will receive a bonus based on frame skill and active ice maneuvers.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Armor Plate<br>Armor Plate +2</td><td bgcolor="#f5fafb">Effect changed from enhanced defense to reduction of physical damage taken.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Analyzer*</td><td bgcolor="#eaf2f3">Damage reduction effect will be made approximately three times as potent.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Hammermill</td><td bgcolor="#f5fafb">Shield Bash will always hit while Hammermill is equipped.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Volt Gun</td><td bgcolor="#eaf2f3">Level dependency will be abolished, and a damage bonus will be granted based upon frame skill level and active thunder maneuvers.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Heatsink</td><td bgcolor="#f5fafb">Overload rate reduction will now apply to all maneuvers rather than just fire maneuvers.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Damage Gauge</td><td bgcolor="#eaf2f3">Recast time for curing magic will be shortened.</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">Eraser</td><td bgcolor="#f5fafb">Will cure multiple status ailments and erase only light maneuvers.</td></tr></table>*The damage reduction rate and effect trigger conditions for the Analyzer attachment are scheduled to receive further revisions in the next test server update.
- Automaton-related
- Automaton behavior patterns have been refined.
- With one active light maneuver, automatons will prioritize HP recovery over curing status ailments.
Automatons will also prioritize HP recovery when HP level is extremely low.
*Added on November 25.
- Magic spells have been added/adjusted as follows:
- Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
*Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.
- Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master.
*Protect, Shell, and Haste will only be cast upon the master and party members.
- Level IV elemental spells have been unlocked for the Stormmaker Y-700.
- Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.
- Weapon skill adjustments
- A minimum damage value has been established for Magic Mortar.
- Sharpshot adjustments:
- Distance modifications for ranged attacks have been abolished.
- Master-related
- A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
- This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
- Up to four status ailments may be removed depending on the type of Automaton Oil used.
*To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.
- Scholar
- The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.
- The effect duration of Helix spells will now be based on the caster's level.
<table width="360" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Level</td><td width="50%" align="center" class="th01" bgcolor="#a8d0d7">Duration</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">20 — 39</td><td bgcolor="#eaf2f3" align="center">30 seconds</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">40 — 59</td><td bgcolor="#f5fafb" align="center">60 seconds</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef" align="center">60 and up</td><td bgcolor="#eaf2f3" align="center">90 seconds</td></tr></table>
-----
If you wish to discuss or submit feedback on this topic, please use the [dev1035] tag.