Occ. maximizes Magic Accuracy +3%
Occ. inc. resist to all stat. ailments +5
Occ. grants dmg. bonus based on TP +5%
Does anyone know the percent activation rate on all of these, and if they are equal/different?
I haven't been able to find any tests.
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Occ. maximizes Magic Accuracy +3%
Occ. inc. resist to all stat. ailments +5
Occ. grants dmg. bonus based on TP +5%
Does anyone know the percent activation rate on all of these, and if they are equal/different?
I haven't been able to find any tests.
3%, 5%, and 5% respectively.
There's no % on the occ. increases resistance.
Leading to my confusion, I also know the +5 refers to potency like all the other augmented items.
you need to make sure you are reading them correctly:
Occ. maximizes Magic Accuracy +3% means you have a 3% chance to have max magic Acc
Occ. grants dmg. bonus based on TP +5% means you have a 5% chance for TP to modify your atk. Meaning if you sit at 300tp your attacks will do 4x the regular dmg 5% of the time
Alright, but what about the other...
the +5 refers to the bonus you reserve with it "occasionally activates."
?
Cant be. other wise if it proced when 0-100 tp, you would do less dmg then normal.
at 50% tp it adds 1.5 dmg (100% +50%)
at 100% tp it adds 2x dmg (100%+100%)
at 200% tp it adds 3x dmg (100%+200%)
Its the same as pup af3+2 armor.
Have you tested it? The only test of it that I can remember had it doing double damage at 300TP.
Also, it wouldn't necessarily do less than 100% damage from 0 to 100 TP. It could do 100% damage until 100TP, then scale from a mod of 1 to 2 between 100 and 300 TP. SE likes piecewise linear equations.
Augmented accessories don't give %'s as dictated by Shields with Shield Mastery +#.
And from testing naked, drk/pup in ballista, two resist silence+3 rings is waaaaaaaay more than 6%, more like 60.