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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,707
    03-04-2011, 12:12 PM Go to last post
  1. [dev1003] Abyssea Adjustments

    Could we perhaps get some details on what new methods the devs are mulling over for obtaining Empyrean Armor items? I realize such details are...

    Started by scaevola‎, 03-28-2011 10:19 PM
    • Replies: 0
    • Views: 3,753
    03-28-2011, 10:19 PM Go to last post
  2. Adjust methods for obtaining Kings gear

    This has been asked for for years: More ways to obtain items from "ground kings" (Fafnir/Nidhogg, Behemoth/King Behemoth,...

    Started by Chocobits‎, 03-24-2011 06:02 PM
    3 Pages
    1 2 3
    bots, ebody, faf, kings, nid
    • Replies: 20
    • Views: 28,807
    03-28-2011, 09:43 PM Go to last post
  3. Alternate 2HR Abilities...and useless JSE earrings.

    I have the lvl 90 JSE earrings for a few jobs and I'm struggling for a reason not to /dump. They're utter crap. So, I thought of an idea that might...

    Started by Auredant‎, 03-28-2011 09:25 PM
    • Replies: 0
    • Views: 3,448
    03-28-2011, 09:25 PM Go to last post
  4. Macro lines

    Title says it all and im quite surprised nobody mentioned it yet, but having more macro lines would be a very welcomed improvement. even with the...

    Started by Ash‎, 03-27-2011 01:03 PM
    • Replies: 5
    • Views: 4,299
    03-28-2011, 08:11 AM Go to last post
  5. Make Campign Better

  6. Campaign rank progress

    I think there should be a progress bar to show our progress towards getting the next campaign rank. That would be a good feature in a later update.

    Started by thinktank909‎, 03-27-2011 02:45 PM
    campaign, rank evaluation
    • Replies: 0
    • Views: 6,358
    03-27-2011, 02:45 PM Go to last post
  7. Job Combination bonuses

    I got a suggestions for the Devs, how about certain party set ups yeilding "Useful" bonuses for the whole party. The idea behind this is to encourage...

    Started by Divinechild‎, 03-24-2011 10:13 PM
    2 Pages
    1 2
    idea, job traits, suggestion, update
    • Replies: 11
    • Views: 11,610
    03-26-2011, 12:05 AM Go to last post
  8. Expeditionary Force Revamp

    Revamp Expeditionary Force to be a plausible platform of leveling. Make it so each Region has an encampment or fortress where NPCs have to defend...

    Started by Linh‎, 03-24-2011 01:23 PM
    exp, expeditionary force, experience points, leveling
    • Replies: 4
    • Views: 5,972
    03-25-2011, 07:37 PM Go to last post
  9. [dev1003] Abyssea Adjustments

    http://forum.square-enix.com/ffxi/threads/240-dev1003-Abyssea-Adjustments Ok I'm hoping that this isn't the only adjustments to abyssea we'll...

    Started by Orson‎, 03-08-2011 04:58 PM
    4 Pages
    1 2 3 ... 4
    dev1003
    • Replies: 35
    • Views: 41,811
    03-25-2011, 04:54 PM Go to last post
  10. Salvage Content and Salvage Amor sets

  11. Fix NM hate

    Idea: once an NM has been claimed, noone outside the alliance can get hate on it. If the alliance wipes, the NM returns to spawn point or it's...

    Started by Glamdring‎, 03-16-2011 12:15 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 25,794
    03-25-2011, 03:44 AM Go to last post
  12. Atma

    Has anyone done any testing with Atma of the Omnipotent? Sadly I got it about 2 hours before servers went down and havent had a chance to do much...

    Started by exe‎, 03-25-2011 01:35 AM
    • Replies: 2
    • Views: 3,016
    03-25-2011, 02:34 AM Go to last post
  13. Hybrid Staff Trials

    I'm expecting a large amount of "weapon +3" trials for all weapon types for the Lv95 increase update, but I was thinking about Lv99 trials for the...

    Started by Retsujo‎, 03-20-2011 04:23 AM
    • Replies: 9
    • Views: 5,910
    03-24-2011, 06:14 PM Go to last post
  14. Accuracy Cap Suggestion

    Now, I'm not gonna be totally unreasonable here and say the accuracy cap should be done away with entirely, like some might. I just think that there...

    Started by Kyrial‎, 03-24-2011 08:57 AM
    • Replies: 3
    • Views: 5,627
    03-24-2011, 04:16 PM Go to last post
  15. WS and Weapon Skillups

    Sorry for asking a dumb question but .. oh well. Is it true or just my imagination that WS's level up weapons skills faster than just hitting.

    Started by annewandering‎, 03-24-2011 04:32 AM
    • Replies: 3
    • Views: 5,345
    03-24-2011, 08:29 AM Go to last post
  16. Increase the base run speed of characters please!!!

    I know that SE already gives us Sprinters shoes and lil buffs like that on an occasion but wouldn't it be nice to have an increase to over all run...

    Started by chrism‎, 03-20-2011 11:27 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 60
    • Views: 37,647
    03-24-2011, 08:23 AM Go to last post
  17. Is this game stuck at 75? caps that need to be relooked at or removed

    Caps that where meant for level 75 that in my option have no place in a 90/99 game: Cure potency: Reason, if you are going to stick SCH, RDM,PLD...

    Started by Rambus‎, 03-21-2011 12:53 AM
    2 Pages
    1 2
    ffxi caps
    • Replies: 12
    • Views: 9,495
    03-23-2011, 09:42 PM Go to last post
  18. Mii on Job Ability Procs

  19. I know I'm greedy...

    Give us a 4th lunar abyssite LOL blast away trolls

    Started by Ezikiel‎, 03-15-2011 02:47 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 14,928
    03-23-2011, 08:35 AM Go to last post
  20. Adjustments to Besieged.

    I don't have a lot of time, so I'll make this quick. Besieged needs to be fixed to account for the lower participation. In a way, I suppose the...

    Started by Zarchery‎, 03-21-2011 09:08 PM
    • Replies: 7
    • Views: 9,023
    03-22-2011, 09:29 AM Go to last post

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