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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,267
    03-04-2011, 12:12 PM Go to last post
  1. Empyrean/Relic/Mythic Weaponskill Lights

    with my recent exping i been getting alot of people complaining at me for the amount of ruby i do with Kannagi and Blade Hi in a typical exp PT i...

    Started by darkvision‎, 04-16-2011 08:09 PM
    • Replies: 0
    • Views: 2,115
    04-16-2011, 08:09 PM Go to last post
  2. ~~PLEASE~~ Make--> Carabosse's Gem & Cirein-croin's Lantern STACK-ABLE

    I really hope these will be made stack-able, I have about 18 lanterns and 16 Gem's, but I'm not up to the part where I can turn them in yet.:mad: ...

    Started by Ziric‎, 04-16-2011 01:31 AM
    masamune, stack-able
    • Replies: 3
    • Views: 2,962
    04-16-2011, 02:21 AM Go to last post
  3. RE: Abyssea Adjustments.

    Since i don't have the clearance to post under the Official link to this, I deemed i needed to make my own thread to ask a very simple Question. ...

    Started by Kavik‎, 04-14-2011 02:59 AM
    [dev1003]
    • Replies: 2
    • Views: 3,420
    04-14-2011, 12:39 PM Go to last post
  4. Voidwatch Speculation/Suggestions

    Let's get this out of the way first. It's tough to look at the teaser pic of a huge four-armed swordsman in red armor, known as a 'voidwalker', and...

    Started by Quintalian‎, 04-13-2011 08:21 PM
    dev1007
    • Replies: 2
    • Views: 4,334
    04-14-2011, 12:01 AM Go to last post
  5. Tonfa

    i would love to see a new class of weapon enter the ffxi realm... tonfa. it would be perfect for ninja or monk for those who wanted to do blunt...

    Started by Jakary‎, 04-12-2011 06:49 AM
    • Replies: 5
    • Views: 4,096
    04-13-2011, 08:04 PM Go to last post
  6. NMs in Abyssea

    This has probably been discussed ad nauseum, but I felt the need to bring it up again after several weekends of frustrating events in Abyssea. Many...

    Started by Vhailor‎, 04-11-2011 12:07 AM
    • Replies: 5
    • Views: 3,498
    04-12-2011, 08:02 AM Go to last post
  7. Subjobs for your Subjob.

    So idk if this idea was thrown out there but, what do you think of adding a subjob for a subjob system. I think it'd add a more personalyzed way of...

    Started by Avidon‎, 04-08-2011 05:39 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,838
    04-12-2011, 05:12 AM Go to last post
  8. [dev1006] Why limit the number of weapons we can cap.

    There's no reason at all to limit us to capping 2 weapons via merits. Many of us have more than 2 dd jobs we really like to play as. Just let us cap...

    Started by Insaniac‎, 04-06-2011 09:21 PM
    3 Pages
    1 2 3
    [dev1006]
    • Replies: 26
    • Views: 9,939
    04-09-2011, 07:19 PM Go to last post
  9. Field Manuals: Suggestion - Add a Few More for the "Gaps"?

    Hey there, I did a quick forum search to make sure no one mentioned this already; I found one other post regarding field manuals in a different...

    Started by HToy‎, 04-09-2011 04:08 PM
    add, field manual, fields of valor, gap
    • Replies: 1
    • Views: 3,115
    04-09-2011, 06:19 PM Go to last post
  10. New weaknesses.

    Understandably, Abyssea has fostered one of the more undesirable aspects of the community via the weakness system and cutting things down to the...

    Started by Seriha‎, 04-09-2011 07:58 AM
    abyssea, triggers, weaknesses
    • Replies: 1
    • Views: 3,610
    04-09-2011, 08:30 AM Go to last post
  11. [DEV100?] Race Change feature/service

    I'm not sure if i'm in the minority but I always wished there was a feature to change your characters race. It could operate similiar to the world...

    Started by Anewie‎, 04-08-2011 11:15 AM
    • Replies: 5
    • Views: 3,490
    04-09-2011, 05:07 AM Go to last post
  12. Absolute virtue, the legend

    We are now level 90 and killing this guy has been easy since level 80 as expected from simple game mechanincs considerations (level correction and...

    Started by MarkovChain‎, 04-08-2011 06:37 PM
    • Replies: 3
    • Views: 3,447
    04-09-2011, 05:07 AM Go to last post
  13. Black tripple start nm

    i gota say it would b good if the nm spawnd better than it does now i mean ive spent an etier day farmin it and got no spawn so i think it should b...

    Started by Jalserba_Darkwood‎, 04-08-2011 09:27 PM
    • Replies: 5
    • Views: 4,334
    04-09-2011, 04:53 AM Go to last post
  14. A little something for the time we lost.

    I would like to see a little something in-game to make reparations for the time we lost due to the PS2 non-update fiasco and the error 5024 issue....

    Started by Lordthom‎, 04-07-2011 12:21 PM
    • Replies: 4
    • Views: 3,193
    04-07-2011, 11:42 PM Go to last post
  15. [DEV 10??] New Limit Break

    I suggest we have more difficult Limit Breaks for 90 and 95 break. Such as for example an Item from a new HNM with a 1-6 hour repop time that...

    Started by Topdogg‎, 04-07-2011 03:59 AM
    exp cap, hnm, limit break, maat
    • Replies: 9
    • Views: 6,822
    04-07-2011, 05:36 PM Go to last post
  16. [dev1004] Corsair’s Phantom Roll Ability

    While the obvious choices would be to enhance the bonus/extend duration, what would be cool would be any roll that is at 11 should not be counted as...

    Started by Kuno‎, 03-10-2011 04:56 AM
    dev1004
    • Replies: 9
    • Views: 8,717
    04-07-2011, 07:12 AM Go to last post
  17. Job Ability Delay

    Suggestion: Reduce the Job Ability Delay Reason: It would make gameplay substantially faster and smoother. FFXI will never play with the...

    Started by Byrth‎, 04-07-2011 12:56 AM
    dancer, dev suggestions, gameplay, job ability delay, overkill
    • Replies: 0
    • Views: 3,892
    04-07-2011, 12:56 AM Go to last post
  18. (Dev 1006) - Ultimate Gear at 99

    I been tossing this Idea around, but probably can't be implemented. Take your AFv1, AFv2, and AFv3 and combine all the stats (including +1's,...

    Started by Unctgtg‎, 04-06-2011 08:58 PM
    • Replies: 1
    • Views: 3,620
    04-07-2011, 12:42 AM Go to last post
  19. Ultimate Gear at 99

  20. Improve of Sanction bonus

    Long time since FFXI introduce Evas and Def bonus on signet and sigil over EM and below monster, which it make a lot more comfort to fight EM mob...

    Started by Sharnak‎, 04-06-2011 04:00 PM
    sanction
    • Replies: 1
    • Views: 2,833
    04-06-2011, 04:23 PM Go to last post

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