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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 45,978
    03-04-2011, 12:12 PM Go to last post
  1. Absolute virtue, the legend

    We are now level 90 and killing this guy has been easy since level 80 as expected from simple game mechanincs considerations (level correction and...

    Started by MarkovChain‎, 04-08-2011 06:37 PM
    • Replies: 3
    • Views: 3,356
    04-09-2011, 05:07 AM Go to last post
  2. Black tripple start nm

    i gota say it would b good if the nm spawnd better than it does now i mean ive spent an etier day farmin it and got no spawn so i think it should b...

    Started by Jalserba_Darkwood‎, 04-08-2011 09:27 PM
    • Replies: 5
    • Views: 4,242
    04-09-2011, 04:53 AM Go to last post
  3. A little something for the time we lost.

    I would like to see a little something in-game to make reparations for the time we lost due to the PS2 non-update fiasco and the error 5024 issue....

    Started by Lordthom‎, 04-07-2011 12:21 PM
    • Replies: 4
    • Views: 3,137
    04-07-2011, 11:42 PM Go to last post
  4. [DEV 10??] New Limit Break

    I suggest we have more difficult Limit Breaks for 90 and 95 break. Such as for example an Item from a new HNM with a 1-6 hour repop time that...

    Started by Topdogg‎, 04-07-2011 03:59 AM
    exp cap, hnm, limit break, maat
    • Replies: 9
    • Views: 6,736
    04-07-2011, 05:36 PM Go to last post
  5. [dev1004] Corsair’s Phantom Roll Ability

    While the obvious choices would be to enhance the bonus/extend duration, what would be cool would be any roll that is at 11 should not be counted as...

    Started by Kuno‎, 03-10-2011 04:56 AM
    dev1004
    • Replies: 9
    • Views: 8,605
    04-07-2011, 07:12 AM Go to last post
  6. Job Ability Delay

    Suggestion: Reduce the Job Ability Delay Reason: It would make gameplay substantially faster and smoother. FFXI will never play with the...

    Started by Byrth‎, 04-07-2011 12:56 AM
    dancer, dev suggestions, gameplay, job ability delay, overkill
    • Replies: 0
    • Views: 3,837
    04-07-2011, 12:56 AM Go to last post
  7. (Dev 1006) - Ultimate Gear at 99

    I been tossing this Idea around, but probably can't be implemented. Take your AFv1, AFv2, and AFv3 and combine all the stats (including +1's,...

    Started by Unctgtg‎, 04-06-2011 08:58 PM
    • Replies: 1
    • Views: 3,570
    04-07-2011, 12:42 AM Go to last post
  8. Ultimate Gear at 99

  9. Improve of Sanction bonus

    Long time since FFXI introduce Evas and Def bonus on signet and sigil over EM and below monster, which it make a lot more comfort to fight EM mob...

    Started by Sharnak‎, 04-06-2011 04:00 PM
    sanction
    • Replies: 1
    • Views: 2,761
    04-06-2011, 04:23 PM Go to last post
  10. Who still plays this game for the story?

    I came back to this game for the story, which I find fantastic. I am curious to see where this game is heading after the "abyssea" story.. Any...

    Started by Darkhaund‎, 04-05-2011 12:01 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 8,976
    04-06-2011, 04:00 AM Go to last post
  11. [dev1000] Please increase mob level in Dynamis

    Because right now Dynamis is a joke. If you are going to the trouble of remaking Dynamis PLEASE update it to be challenging for lvl 90+ players.

    Started by Atomic_Skull‎, 03-31-2011 08:01 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 14,080
    04-05-2011, 04:27 PM Go to last post
  12. You know what would be nice...

    A cure V variant for PLD SCH and RDM. same MP cost, same Damage formula, but uses the normal Enmity formula instead of the static enmity value Cure...

    Started by Orenwald‎, 04-01-2011 11:01 PM
    • Replies: 5
    • Views: 3,035
    04-05-2011, 08:09 AM Go to last post
  13. combined attacks abillities and spells

    I believe they need to add additional job abillities that can only be activated by different jobs being in the same party, ie; warrior and monk can...

    Started by turtlebuddah‎, 03-22-2011 04:17 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 7,024
    04-04-2011, 09:56 PM Go to last post
  14. Any plans to change the min's gained in abyssea or more -time wait on stone timers?

    Chaning Time extentions to like 15/30 min timers or having a 10 min chest and a 15 min chest would be a really nice idea... Or changing the stone...

    Started by Kraatos‎, 04-03-2011 06:56 AM
    • Replies: 4
    • Views: 2,761
    04-04-2011, 04:39 PM Go to last post
  15. VNMs

    I have noticed while doing the empyrean weapon trials that the amount of kills required for a T1 to upgrade versus a T2 to upgrade, is highly...

    Started by Juilan‎, 04-04-2011 05:51 AM
    • Replies: 0
    • Views: 2,391
    04-04-2011, 05:51 AM Go to last post
  16. Blue Proc No Drop (Shinryu)

    Today was the 3rd time I've seen blue weakness trigger and absolutely nothing dropped from Shinryu. Discuss.

    Started by Ultima‎, 04-01-2011 03:04 PM
    • Replies: 6
    • Views: 5,930
    04-02-2011, 03:55 PM Go to last post
  17. [dev1005] More Formidable Fellows! - Adventuring Fellows Magian Trials

    More Formidable Fellows! Adventuring Fellows Magian Trials Hey SE, I love using my Adventuring Fellow, along side my automaton......

    Started by xiozen‎, 04-01-2011 11:15 PM
    [dev1005] fellows
    • Replies: 1
    • Views: 2,941
    04-02-2011, 12:47 AM Go to last post
  18. [Dev 1000] Dynamis update question: Limit of people per zone?

    I haven't read anything on this unless i missed it i apologize. but currently all dynamis zones have a player limit per entry. the zones that are...

    Started by Babygyrl‎, 03-31-2011 07:03 AM
    [dev1000]
    • Replies: 2
    • Views: 4,502
    04-01-2011, 06:21 AM Go to last post
  19. [dev1000] Duration of Stay

    Can this be explained a little further? Does this mean: 1) You can only extend your stay in Dynamis by 60 minutes? 2) You can keep getting time...

    Started by Valkrist‎, 03-31-2011 11:32 AM
    • Replies: 0
    • Views: 2,573
    03-31-2011, 11:32 AM Go to last post
  20. FIX Relic Weapons

    Title says it all, you need to seriously rehaul relic weapons and make them the best of the best again. Its sad enough that a little Emp weapon that...

    Started by Unctgtg‎, 03-08-2011 10:07 PM
    13 Pages
    1 2 3 ... 13
    empyrean weapons, relic weapons 1 Deleted Post(s)
    • Replies: 125
    • Views: 64,098
    03-31-2011, 09:54 AM Go to last post

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