Page 64 of 69 FirstFirst ... 14 54 62 63 64 65 66 ... LastLast
Threads 1261 to 1280 of 1377

Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,709
    03-04-2011, 12:12 PM Go to last post
  1. TNL Suggestion

    TNL Adjustment I was curious if there is an adjustment for our experiences points required to level coming after we hit level 99. At the...

    Started by Vandalhart‎, 04-23-2011 01:55 AM
    dev1010
    • Replies: 5
    • Views: 5,213
    04-26-2011, 02:07 AM Go to last post
  2. [B]Key-Items Ayssites & Atma[/B]

    Key-Items Ayssites & Atma Just from an orginizational stand point It'd Be Nice to not have to "Dig" in the list to see whats what . this way...

    Started by Necrose99‎, 04-26-2011 12:07 AM
    (add key-items category), key-items ayssites & atma
    • Replies: 0
    • Views: 2,477
    04-26-2011, 12:07 AM Go to last post
  3. Unlocking Weaponskills Trials

    I find it difficult to unlock weaponskills like Savage Blade and Mythic Weapon skills like Atonement when you can't find another person to help you...

    Started by Azul‎, 04-25-2011 09:59 AM
    • Replies: 2
    • Views: 3,754
    04-25-2011, 04:02 PM Go to last post
  4. [dev 1010] VIT and Crit hits

  5. Adjustments to Ballista and/or PvP?

    Now I'm fully aware PvP is not a vastly popular thing in FFXI... virtually no one does Ballista. But I personally thought Ballista had a great...

    Started by Sovereign‎, 04-24-2011 09:58 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 12,149
    04-25-2011, 07:14 AM Go to last post
  6. Skillchain Burst Fusion

    New Idea Skillchain burst fusion Idea came to me about dev talking about skillchains Skillchain Fusions Linking Skillchains bursts together...

    Started by Venat‎, 04-22-2011 05:43 PM
    • Replies: 3
    • Views: 3,340
    04-25-2011, 02:39 AM Go to last post
  7. Sea ??? Repop Timers Decrease Soon?

    With all the changes to most ??? repop timers decreasing to 1 minute, are there plans to lower the sea ??? repop timers down from 15 minutes to 1...

    Started by Okiro‎, 04-22-2011 05:46 AM
    ??? repop timers, sea
    • Replies: 1
    • Views: 3,238
    04-24-2011, 09:10 AM Go to last post
  8. TNL Adjustment

  9. Abyssea Seals and Cards

    Currently upon completion of a Dominion OP, a player will obtain one random Empyrean upgrade seal per Earth Hour. Change this to be 2 Empyrean...

    Started by Linh‎, 03-25-2011 08:33 AM
    3 Pages
    1 2 3
    abyssea, cards, dev1003, seals, upgrade
    • Replies: 23
    • Views: 21,468
    04-22-2011, 03:39 AM Go to last post
  10. Note to Dev Team from all Puppetmasters!

    Greetings Dev team and translators! I've noticed that despite how popular one particular thread is in it's own puppetmaster forum, it has gotten...

    Started by Psion‎, 04-20-2011 05:28 PM
    • Replies: 4
    • Views: 3,740
    04-22-2011, 12:40 AM Go to last post
  11. Suggestion's for the continued use of Abyssea arena's

    I've done some thinking about how best to address a growing concern I have and that is: "what happens when I don't need to enter abyssea anymore for...

    Started by Watts101‎, 04-21-2011 03:39 PM
    • Replies: 0
    • Views: 2,752
    04-21-2011, 03:39 PM Go to last post
  12. [dev 1003] Abyssea Adjustments - Weakness Proc

    Currently NIN & WAR cover all the Red Procs, so these jobs are a 100% must for Abyssea Tiered NM pops, or when you are after Atma. There are 18...

    Started by Dieth‎, 03-23-2011 10:28 AM
    3 Pages
    1 2 3
    dev1003
    • Replies: 21
    • Views: 16,432
    04-21-2011, 03:20 AM Go to last post
  13. [dev1009] New Trigger Conditions for Notorious Monsters

    Hey Devs, I for one hail this update to the spawning of HNMs... I have also read many pros' and cons' to the idea... One general constant has...

    Started by xiozen‎, 04-21-2011 12:34 AM
    dev1009
    • Replies: 0
    • Views: 3,098
    04-21-2011, 12:34 AM Go to last post
  14. [dev1009] Introduction of a currency exchange

  15. Abyssea: Status Enhancements and Status-Enhancing Spells

    I've looked up information about this issue in anywhere I could find it, such as the in-game bugs section and several other places...but when...

    Started by Quetzacoatl‎, 04-20-2011 05:16 PM
    cruor enhancements status
    • Replies: 0
    • Views: 2,846
    04-20-2011, 05:16 PM Go to last post
  16. Monster aggro

    I'm not certain if this issue has been brought up by anyone, but I would love to have an explanation for the reason why, at Lv75, about 22-24 levels...

    Started by LeaderofAtlantis‎, 04-13-2011 10:25 PM
    3 Pages
    1 2 3
    [dev100x]
    • Replies: 21
    • Views: 17,521
    04-20-2011, 01:27 PM Go to last post
  17. Ballista improvements?

    So yea, ballista been dead for awhile now. Any plans on revamping it to make it fun again? I posted some ideas before in a seperate thread like...

    Started by Natenn‎, 04-20-2011 10:32 AM
    pvp
    • Replies: 1
    • Views: 3,178
    04-20-2011, 10:58 AM Go to last post
  18. Are certain Melee jobs ever going to get Critical Hit Weapon Skills?

    There are quite a few jobs in abyssea that feel severely underpowered compared to others. Take for example I have a 90 Samurai that has full +2...

    Started by Wagram‎, 04-17-2011 12:54 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,588
    04-20-2011, 08:02 AM Go to last post
  19. New AVNM Stagger Methods?

    An idea that Jumped in my head is staggering for AVNM Stagger 1: Black !! Cause: Any of the following Spells (Damage over time Spell) Poison...

    Started by Kline‎, 04-16-2011 02:56 PM
    abyssea, avnm, hint, notorious monster, trigger
    • Replies: 5
    • Views: 5,130
    04-19-2011, 01:25 AM Go to last post
  20. Enmity

    I was gonna post this two days ago, but it got bigger and bigger and eventually expanded into a project. The results of which can be seen here. In...

    Started by Arcon‎, 04-17-2011 11:53 PM
    • Replies: 5
    • Views: 3,522
    04-18-2011, 11:07 PM Go to last post

Page 64 of 69 FirstFirst ... 14 54 62 63 64 65 66 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread