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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 46,184
    03-04-2011, 12:12 PM Go to last post
  1. Mythic Weapons, Alexandrite, Einherjar and Nyzul Points

    I apologize if there my be a thread like this, but I don't think I saw it. But could the Dev team please consider some changes to some of the...

    Started by Warukyure‎, 04-29-2011 01:47 AM
    • Replies: 0
    • Views: 2,225
    04-29-2011, 01:47 AM Go to last post
  2. synergy augs

  3. Skillchains

    I know they've been deemed too inefficient to use for quite some time, and I understand the math behind it. However, I long for the days of old,...

    Started by Laciante‎, 04-18-2011 08:16 PM
    5 Pages
    1 2 3 ... 5
    magic burst, skillchain
    • Replies: 44
    • Views: 42,034
    04-28-2011, 02:46 AM Go to last post
  4. [dev 1009] Will other HNM get this treatment?

    Will any of the following HNMs be updated similarly or not: Tiamat Jormungand Vrtra Sandworm Ixion Will the drop rates of Wyrm Beard, Behemoth...

    Started by Dieth‎, 04-21-2011 03:48 PM
    • Replies: 4
    • Views: 3,484
    04-28-2011, 01:25 AM Go to last post
  5. [dev1012] Will Revamped Monster Placement include Notorious monsters?

    Will you be adding new Notorious Monsters to old zones as well or including them along with revamped monsters in order to cater to high/low-level...

    Started by Anewie‎, 04-27-2011 09:59 PM
    • Replies: 1
    • Views: 2,218
    04-27-2011, 10:02 PM Go to last post
  6. [dev1010] VIT, Critical Hit, and YOU

    Will the change to VIT affect player's critical hits against monsters?

    Started by Yugl‎, 04-23-2011 04:13 AM
    • Replies: 8
    • Views: 5,932
    04-26-2011, 09:49 AM Go to last post
  7. TNL Suggestion

    TNL Adjustment I was curious if there is an adjustment for our experiences points required to level coming after we hit level 99. At the...

    Started by Vandalhart‎, 04-23-2011 01:55 AM
    dev1010
    • Replies: 5
    • Views: 5,116
    04-26-2011, 02:07 AM Go to last post
  8. [B]Key-Items Ayssites & Atma[/B]

    Key-Items Ayssites & Atma Just from an orginizational stand point It'd Be Nice to not have to "Dig" in the list to see whats what . this way...

    Started by Necrose99‎, 04-26-2011 12:07 AM
    (add key-items category), key-items ayssites & atma
    • Replies: 0
    • Views: 2,422
    04-26-2011, 12:07 AM Go to last post
  9. Unlocking Weaponskills Trials

    I find it difficult to unlock weaponskills like Savage Blade and Mythic Weapon skills like Atonement when you can't find another person to help you...

    Started by Azul‎, 04-25-2011 09:59 AM
    • Replies: 2
    • Views: 3,692
    04-25-2011, 04:02 PM Go to last post
  10. [dev 1010] VIT and Crit hits

  11. Adjustments to Ballista and/or PvP?

    Now I'm fully aware PvP is not a vastly popular thing in FFXI... virtually no one does Ballista. But I personally thought Ballista had a great...

    Started by Sovereign‎, 04-24-2011 09:58 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 11,988
    04-25-2011, 07:14 AM Go to last post
  12. Skillchain Burst Fusion

    New Idea Skillchain burst fusion Idea came to me about dev talking about skillchains Skillchain Fusions Linking Skillchains bursts together...

    Started by Venat‎, 04-22-2011 05:43 PM
    • Replies: 3
    • Views: 3,262
    04-25-2011, 02:39 AM Go to last post
  13. Sea ??? Repop Timers Decrease Soon?

    With all the changes to most ??? repop timers decreasing to 1 minute, are there plans to lower the sea ??? repop timers down from 15 minutes to 1...

    Started by Okiro‎, 04-22-2011 05:46 AM
    ??? repop timers, sea
    • Replies: 1
    • Views: 3,083
    04-24-2011, 09:10 AM Go to last post
  14. TNL Adjustment

  15. Abyssea Seals and Cards

    Currently upon completion of a Dominion OP, a player will obtain one random Empyrean upgrade seal per Earth Hour. Change this to be 2 Empyrean...

    Started by Linh‎, 03-25-2011 08:33 AM
    3 Pages
    1 2 3
    abyssea, cards, dev1003, seals, upgrade
    • Replies: 23
    • Views: 20,371
    04-22-2011, 03:39 AM Go to last post
  16. Note to Dev Team from all Puppetmasters!

    Greetings Dev team and translators! I've noticed that despite how popular one particular thread is in it's own puppetmaster forum, it has gotten...

    Started by Psion‎, 04-20-2011 05:28 PM
    • Replies: 4
    • Views: 3,617
    04-22-2011, 12:40 AM Go to last post
  17. Suggestion's for the continued use of Abyssea arena's

    I've done some thinking about how best to address a growing concern I have and that is: "what happens when I don't need to enter abyssea anymore for...

    Started by Watts101‎, 04-21-2011 03:39 PM
    • Replies: 0
    • Views: 2,708
    04-21-2011, 03:39 PM Go to last post
  18. [dev 1003] Abyssea Adjustments - Weakness Proc

    Currently NIN & WAR cover all the Red Procs, so these jobs are a 100% must for Abyssea Tiered NM pops, or when you are after Atma. There are 18...

    Started by Dieth‎, 03-23-2011 10:28 AM
    3 Pages
    1 2 3
    dev1003
    • Replies: 21
    • Views: 16,099
    04-21-2011, 03:20 AM Go to last post
  19. [dev1009] New Trigger Conditions for Notorious Monsters

    Hey Devs, I for one hail this update to the spawning of HNMs... I have also read many pros' and cons' to the idea... One general constant has...

    Started by xiozen‎, 04-21-2011 12:34 AM
    dev1009
    • Replies: 0
    • Views: 2,996
    04-21-2011, 12:34 AM Go to last post
  20. [dev1009] Introduction of a currency exchange


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