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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 47,701
    03-04-2011, 12:12 PM Go to last post
  1. [dev1000] Dynamis Maps

    I think that with the changes to Dynamis that you need to make the maps accessible. There is a lot of invisible/sneak running about now and it's...

    Started by HFX7686‎, 05-11-2011 10:11 PM
    • Replies: 3
    • Views: 3,640
    05-15-2011, 02:28 AM Go to last post
  2. [Dev 1006] Abyssea Adjustment

    Key Item Farming Something really need to change in this department as NM's that we can pop using pop items can be obtained in Gold Chest and NM's...

    Started by Lukielucas‎, 04-15-2011 11:03 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 8,490
    05-15-2011, 02:23 AM Go to last post
  3. [dev1011] GoV, Need more book inside area.

    I just have try some of GoV, it's not bad at all actually, but it also repeat same problem to FoV, many of GoV is very so deep inside area, and to...

    Started by Sharnak‎, 05-11-2011 01:15 AM
    dev1011
    • Replies: 4
    • Views: 4,801
    05-14-2011, 12:46 PM Go to last post
  4. Tier 4 ZNM Trophy Drop Rate Adjustment?

    Are there any plans to adjust the drop rate of trophies from tier 4 ZNMs? Any kind of increase would be nice for the amount of work that's required...

    Started by Okiro‎, 04-22-2011 06:00 AM
    • Replies: 2
    • Views: 3,860
    05-14-2011, 11:39 AM Go to last post
  5. Dynamis - Abyssea (Or weakness targetting.)

    Ok, so, having been to two post-update dynamis zones now to see the new system I find it to be rather... bizarre. I understand that (hopefully) this...

    Started by Rakien‎, 05-13-2011 05:24 AM
    2 Pages
    1 2
    currency, dynamis, job abilities, magic, weaknesses
    • Replies: 10
    • Views: 19,191
    05-14-2011, 08:01 AM Go to last post
  6. Magic Bursting and Magic Critical

    Firstly, there is an innate physical critical hit chance, why can't there be one for magic? Secondly, Magic Bursting needs some sort of enmity-...

    Started by Forevergogo‎, 05-11-2011 04:13 AM
    magic burst, magic critical
    • Replies: 2
    • Views: 4,209
    05-14-2011, 03:24 AM Go to last post
  7. [dev1000] Please leave weakness targeting out of Dynamis...

    Now, I haven't experienced this yet myself, so it's possible it's just a rumor or false information floating around wiki, but apparently the dynamis...

    Started by Callidor‎, 05-12-2011 06:38 AM
    • Replies: 8
    • Views: 4,823
    05-14-2011, 03:17 AM Go to last post
  8. magic damage vs. melee damage

    I feel that melee damage out performs magic damage outside of abyssea on general mobs that dont have high pdt or mdt, especially with the...

    Started by Concerned4FFxi‎, 05-13-2011 01:56 PM
    • Replies: 0
    • Views: 2,939
    05-13-2011, 01:56 PM Go to last post
  9. Ancient Beastcoin Return

    Could it be possible to have Sagheera, the Limbus NPC, return any Ancient Beastcoins you've traded to her? Sort of how Shami holds your seals/crests...

    Started by Jesso‎, 05-12-2011 06:29 PM
    • Replies: 2
    • Views: 3,571
    05-13-2011, 01:24 PM Go to last post
  10. Vana'Die Tier IIIl VNM Dilemma

    The VNM system in Abyssea is perfectly fine the way it is, the problem lies with Vana'Diel VNMs. Currently it's very hard to get help to do these...

    Started by Ophannus‎, 05-13-2011 01:12 PM
    • Replies: 0
    • Views: 2,926
    05-13-2011, 01:12 PM Go to last post
  11. What were you guys thinking?

    Just went on a dynamis run for the first time after the update. I found myself wondering who had the great idea to have all the mobs popped right as...

    Started by Vadreucant‎, 05-11-2011 11:53 AM
    dev1000
    • Replies: 7
    • Views: 4,808
    05-13-2011, 11:07 AM Go to last post
  12. We need the ability to break Dynamis 100s

    I'm gonna give the new Dynamis a few more chances before I complain too much, but this issue popped up on our first run. With the reduced drop...

    Started by Catwho‎, 05-11-2011 12:29 PM
    ancient currency, dynamis, npcs
    • Replies: 6
    • Views: 4,544
    05-13-2011, 10:52 AM Go to last post
  13. The additional update to come sounds great!

    I read through the whole post - (http://forum.square-enix.com/ffxi/threads/7597-May-2011-Additional-Version-Updates?p=96057#post96057) and thought,...

    Started by Alderin‎, 05-12-2011 08:13 AM
    • Replies: 1
    • Views: 3,179
    05-12-2011, 10:58 PM Go to last post
  14. Neo-Dynamis items

    So just wondering if anyone has any info on where to get the pop item for the NM Goublefaupe in Dynamis Beaucedube and any other NMs out there in...

    Started by Volga‎, 05-12-2011 03:42 PM
    • Replies: 0
    • Views: 3,250
    05-12-2011, 03:42 PM Go to last post
  15. new weapon classes [Can I have it?]

    Here's a few idea that pop to my mind and have bugged me for several years, feel free to add more if you want. 2handed weapons Nunchaku: MNK, NIN...

    Started by Kjara‎, 03-17-2011 12:33 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 11,328
    05-12-2011, 12:49 PM Go to last post
  16. Updated Critical Attack Bonus

    I didn't see a thread for this, so I thought I'd post it here. With the new update they adjusted the cap on Critical Attack Bonus from 50% to 100%. ...

    Started by Kirschy‎, 05-11-2011 07:35 AM
    bonus, cap, critical, damage
    • Replies: 5
    • Views: 4,928
    05-11-2011, 09:59 AM Go to last post
  17. [dev1000] Dynamis - New timeless hourglass ki's?

    One thing I don't understand, will you need the Key Item per person?

    Started by Daniel_Hatcher‎, 03-31-2011 12:40 AM
    3 Pages
    1 2 3
    dev1000
    • Replies: 21
    • Views: 15,221
    05-11-2011, 08:32 AM Go to last post
  18. New Jobs - Kinda

    The main/sub mechanics are probably the greatest single component of FFXI and give it a true unique approach towards character progression and...

    Started by Cursed‎, 05-10-2011 12:42 AM
    • Replies: 5
    • Views: 4,381
    05-11-2011, 07:14 AM Go to last post
  19. Flying Enemies/Bosses to Help RNG and COR

    We've all known for awhile that RNG and COR need a little boost, when it comes to how on par they are with other Jobs at the moment. But what could...

    Started by Akujima‎, 05-08-2011 04:00 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 5,963
    05-11-2011, 03:16 AM Go to last post
  20. Lv 75 VNM

    Why is the difficulty for original (pre-abyssea and pre-Lv.80) VNMs much harder than most other adversaries, even those added since lv 80-90 became...

    Started by cogg‎, 05-08-2011 02:58 PM
    • Replies: 3
    • Views: 3,129
    05-10-2011, 03:24 PM Go to last post

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